Social Sciences
creativity
100%
student
44%
learning
41%
learning motivation
40%
classroom
37%
performance
30%
self-efficacy
29%
Taiwan
29%
avoidance behavior
28%
teacher
26%
Group
20%
development of creativity
20%
Teaching
15%
instructor
15%
diagnostic assessment
14%
examination
13%
manipulation
13%
regulation
12%
boredom
12%
performance assessment
11%
primary school
11%
education
11%
robot
10%
shame
10%
logistics
10%
neoliberalism
9%
evaluation
9%
self-determination
9%
interaction
9%
kindergarten
9%
learning strategy
9%
academic achievement
9%
ranking
9%
mediation
8%
English language
8%
new technology
8%
stimulus
8%
social media
8%
flexibility
7%
citizenship
7%
stroke
7%
educational technology
7%
Japan
7%
globalization
7%
instruction
7%
self-reference
6%
knowledge
6%
Internet
6%
semester
5%
resources
5%
questionnaire
5%
history
5%
data analysis
5%
rating scale
5%
time
5%
Engineering & Materials Science
Students
41%
Augmented reality
31%
Teaching
27%
Education
23%
Online searching
16%
Weight control
15%
Robot learning
14%
Musical instruments
14%
Virtual reality
13%
Mixed reality
13%
Social sciences
12%
Curricula
12%
Health
11%
Internet
10%
Ice
10%
Deep neural networks
9%
Deep learning
9%
Photocomposition
7%
Semantics
6%
Chemical analysis
6%
Sugars
6%
Testing
5%
Mirrors
5%
Communication
5%
Medicine & Life Sciences
Students
59%
Learning
28%
Academic Success
27%
relacin
24%
Psychological Power
19%
Academic Performance
13%
Delay Discounting
12%
Self Efficacy
12%
Non-Randomized Controlled Trials
11%
Eye Movements
10%
Electronic Health Records
10%
Motivation
10%
Emotions
8%
Direction compound
8%
Dementia
8%
Primary Health Care
8%
Epidemiologic Effect Modifiers
7%
Logistic Models
6%
Weights and Measures
6%
Vocabulary
6%
Eye
6%
Teaching
5%
Semantics
5%