Medicine & Life Sciences
Activities of Daily Living
6%
Amblyopia
5%
Analysis of Variance
7%
Anxiety
6%
Bipolar Disorder
5%
Brain
21%
Bullying
5%
Cannabinoids
6%
Cognition
9%
Confidence Intervals
5%
Contingent Negative Variation
9%
Costs and Cost Analysis
12%
Cues
10%
Decision Making
5%
Delivery of Health Care
5%
Depression
11%
Economic Development
5%
Economics
7%
Elderly
10%
Electroencephalography
12%
Electronic Data Processing
9%
Emotions
10%
Endocannabinoids
12%
Endocrine-Gland-Derived Vascular Endothelial Growth Factor
7%
Evoked Potentials
21%
Executive Function
7%
Eye
7%
glyceryl 2-arachidonate
9%
Gyrus Cinguli
6%
Happiness
5%
Health
7%
Health Expenditures
7%
Human Herpesvirus 1
5%
Income
5%
Individuality
7%
Internet
8%
Landslides
5%
Latent Class Analysis
11%
Learning
17%
Linear Models
5%
Longevity
5%
Machine Learning
6%
Magnetic Resonance Imaging
17%
Memory
21%
Mental Health
6%
Meta-Analysis
8%
Monoacylglycerol Lipases
7%
Motivation
7%
N-arachidonylglycine
6%
Names
7%
Neurofeedback
9%
Parietal Lobe
7%
Parkinson Disease
7%
Pharmaceutical Preparations
6%
Population
8%
Prefrontal Cortex
9%
Pregnancy
5%
Premature Infants
6%
Psychological Inhibition
10%
Psychological Power
7%
Psychological Resilience
11%
Psychology
11%
Quality of Life
8%
Reaction Time
10%
Reproducibility of Results
11%
Research Personnel
5%
Sample Size
14%
Schizophrenia
5%
Seizures
6%
Self Concept
8%
Self Efficacy
5%
Sleep
17%
Sleep Deprivation
6%
Social Support
5%
Somatosensory Cortex
5%
Statistical Factor Analysis
8%
Statistics
9%
Stroke
19%
Stroke Rehabilitation
8%
Students
30%
Systematic Reviews
5%
Task Performance and Analysis
6%
Technology
13%
Telemedicine
7%
Thalamus
5%
Upper Extremity
5%
Young Adult
12%
Social Sciences
academic achievement
11%
adolescent
10%
anonymity
5%
anxiety
5%
brain
8%
China
25%
citizen
7%
classroom
10%
clientelism
5%
costs
12%
delinquency
5%
democracy
9%
drug
10%
economics
8%
efficiency
6%
election
10%
emotion
8%
equivalence
6%
evaluation
6%
event
5%
evidence
21%
expenditures
8%
experience
6%
experiment
16%
facebook
5%
gender
6%
Group
21%
health
8%
health insurance
8%
infant
6%
instruction
9%
interaction
7%
Internet
10%
learning
29%
learning environment
7%
learning motivation
8%
literature
5%
mediation
8%
medication
5%
paradigm
7%
participation
7%
performance
20%
personality traits
12%
political participation
6%
politics
6%
presidential election
5%
preventive care
5%
quality of life
9%
regression
9%
resources
6%
simulation
9%
sleep
7%
statistics
7%
stimulus
17%
stroke
5%
student
34%
Taiwan
100%
time
10%
trend
6%
university
6%
utilization
7%
violence
5%
voter
5%
well-being
5%
Business & Economics
China
17%
Economic Growth
8%
Electronic Government
5%
Government
5%
Hedging
5%
Incentives
5%
Monetary Policy
15%
Political Economy
8%
Reduced Game
5%
Stock Returns
5%
Taiwan
23%
United States of America
5%