Keyphrases
Taiwan
100%
Information Technology
69%
Innovation Intermediaries
64%
China
59%
Creative Industries
49%
Social Innovation
43%
Knowledge Recombination
43%
Dynamic Analysis
43%
Self-fulfillment
43%
Solar Cell Industry
43%
Industrial Cluster
43%
Grey Relational Analysis
43%
Symbiosis Model
43%
Sustained Growth
43%
Cultural Industries
33%
Cluster Evolution
32%
Open Innovation Model
32%
Southern Taiwan Science Park
32%
Lotka-Volterra Model
32%
New Product Development
32%
Central Taiwan Science Park
32%
Open Innovation
28%
R&D Collaboration
28%
Industry Development
27%
Innovation Outcomes
26%
Innovation Development
25%
Mainland China
24%
International Competitiveness
24%
Taiwanese
24%
Technology Development
23%
Incentive Management
21%
Talent Cultivation
21%
Pharmaceutical Industry
21%
Healthy Aging
21%
Service Innovation
21%
Issue Identification
21%
Innovative Management
21%
Creativity Models
21%
Innovative Diffusion
21%
Specialisation Strategy
21%
Industrial Specialization
21%
Old Age
21%
Knowledge Networks
21%
Human Rights museums
21%
Mood Effects
21%
Design Opportunities
21%
Mindfulness
21%
New Aesthetics
21%
Moving Image
21%
Influence of Technology
21%
Age Stereotypes
21%
National Innovation System
21%
Laboratory Network
21%
Green Project Management
21%
Building Criteria
21%
Conceptions of Creativity
21%
Fourth Age
21%
Lay Conceptions
21%
Cultural Processes
21%
Small Services
21%
Dialogical
21%
Religious Perspective
21%
Telematics Service
21%
Smart Grid
21%
Service Industry
21%
Design Higher Education
21%
Perceived Age Discrimination
21%
Community Happiness
21%
Age Discrimination
21%
Cross-Strait
21%
Interactive Modeling
21%
Idea Selection
21%
Happiness Index
21%
Gross National Happiness
21%
Alexander McQueen
21%
Tourism Potential
21%
Brand Attachment
21%
Scientific Strategies
21%
Relationship Theory
21%
Organizational Paradox
21%
Collective Response
21%
Research in Arts
21%
Victoria and Albert Museum
21%
Novice Designers
21%
Expert Designer
21%
Inter-organizational Learning
21%
Industrial Evolution
21%
Pragmatist Approach
21%
Westernization
21%
Looseness
21%
Organizational Innovation
21%
Research Students
21%
National Laboratories
21%
Technology Transfer
21%
Visual Language
21%
Imaginative Engagement
21%
Green Technology
21%
Entrepreneurship
21%
Cultural Services
21%
Value Migration
21%
Social Sciences
Open Innovation
64%
Creative Industry
64%
Information Technology
64%
Research and Development
53%
Cultural Industry
49%
Model Analysis
43%
Innovation Systems
43%
Research Design
43%
Music Education
43%
Pharmaceutical Industry
43%
Innovation Process
42%
Creativity
38%
China
30%
Business Model
28%
Simultaneous Engineering
26%
Social Innovation
24%
Mainland China
24%
Externality
23%
Telematics
21%
Focus Group
21%
Dynamic Analysis
21%
Visual Arts
21%
Service Innovation
21%
Co-creation
21%
Cultural Service
21%
Decision Making Trial and Evaluation of Laboratory
21%
Teaching Methods
21%
Student Learning
21%
Cluster Analysis
21%
Taiwan China
21%
Student Attitude
21%
Service Industries
21%
Marketing Research
21%
Industrial Development
21%
Entrepreneurship
21%
Technology Transfer
21%
Sharing Economy
21%
Product Design
21%
Factor Analysis
21%
Group Communication
21%
Action Research
21%
Industrial Revolution
21%
Argumentation
21%
Narrative
21%
Learning Experiences
21%
Ecotourism
21%
Interdisciplinary Approach
21%
Group Discussion
21%
Supply and Demand
21%
Cultural Capital
21%
Artificial Intelligence
21%
Organizational Learning
21%
Cultural Policy
21%
Video Recordings
21%
Fashion Industry
21%
Descriptive Statistics
21%
Tourist Experience
21%
United States of America
21%
Social Practice
21%
Research Project
21%
Hearing Impairment
21%
Growth Limitation
16%
Industrial Policy
15%
Environmental Factor
14%
Industrial Zone
14%
Learning Process
13%
Bhutan
10%
Psychology of Religion
10%
Technological Evolution
10%
Industrial Technology
10%
Research Focus
10%
Print Media
10%
Undergraduate Education
10%
Selection Approach
10%
Clinical Psychology
10%
State-Owned Enterprise
10%
Historical Interpretation
10%
Political Prisoners
10%
Interactivity
10%
Group Norm
10%
Statistical Data
10%
Activity Learning
8%
Grasping
8%
Panel Data
8%
Firm Performance
7%
Treason
7%
Sustainable Development
7%
Advertising Industry
7%
Team Design
7%
Innovation Strategy
7%
Invention Process
7%
Geographical Location
7%
Knowledge Spillovers
7%
Cultural Creation
6%
Cultural Context
6%
Framing
5%
Critical Incident
5%
Spin-off
5%
Industrial Park
5%
Scaling-Up
5%