Medicine & Life Sciences
Technology
100%
Electronic Data Processing
61%
Individuality
60%
Decision Making
46%
Soccer
40%
Cues
38%
Memory
38%
Young Adult
36%
Psychological Resilience
35%
Athletes
33%
Sports
33%
Social Support
32%
Reaction Time
27%
Psychology
27%
Cognition
24%
Color
24%
Psychological Inhibition
22%
Pandemics
22%
Exercise
21%
White Matter
20%
Evoked Potentials
19%
Corpus Callosum
18%
Branchioma
17%
Blindness
17%
Repetition Priming
17%
Racquet Sports
17%
Spatial Orientation
17%
Electroencephalography
15%
Diffusion Tensor Imaging
14%
Facial Recognition
14%
Task Performance and Analysis
14%
Smartphone
13%
Psychology Transfer
13%
Students
12%
Machine Learning
12%
Impulsive Behavior
12%
Brain
12%
Hip Fractures
12%
Occipital Lobe
12%
Semantics
11%
Eye Movements
11%
Gray Matter
11%
Visual Fields
11%
DNA Methylation
11%
Social Sciences
experiment
86%
stimulus
40%
workload
32%
information processing
26%
Taiwan
25%
decision making
25%
performance
22%
efficiency
21%
examination
19%
adulthood
19%
social support
18%
paradigm
18%
young adult
15%
athlete
14%
time
14%
group decision
13%
control process
13%
acceptance
12%
immunity
12%
vaccination
12%
soccer
12%
suppression
12%
expertise
11%
fitness
10%
mediation
10%
quantitative method
10%
elite
10%
Sports
10%
trauma
9%
brain
9%
Group
9%
evidence
9%
quality of life
9%
semantics
8%
manipulation
8%
methodology
8%
diagnostic
8%
blindness
7%
event
7%
expert
7%
childhood
7%
holism
7%
weighting
7%
well-being
7%
mathematical psychology
7%
discrimination
7%
rating
7%
resilience
6%
trend
6%
resources
6%
Arts & Humanities
Change Detection
99%
Experiment
53%
Attachment Style
34%
Selective Attention
33%
Decision Process
29%
Visual Short-term Memory
28%
Social Support
25%
Adulthood
24%
Stimulus
19%
Observer
18%
Memory Errors
18%
Top-down
17%
Subjective Well-being
15%
Signal Processing
15%
Modulation
15%
Color Change
14%
Quantitative Methods
14%
Face Detection
14%
Processes of Change
13%
Mediation
12%
Parallel Processing
11%
Spatial Relations
11%
Dissociation
11%
Superiority
10%
Quality of Life
10%
Distractor
9%
Texture
8%
Onset
7%
Individual Differences
7%
Processing Capacity
7%
Salient
7%
Decision Making
6%
Visual Representation
6%
Taiwan
6%
Face Processing
6%
Performance
5%
Predictability
5%
Taiwanese
5%
Attention Capture
5%
Questionnaire
5%