Engineering & Materials Science
Students
100%
Internet of things
72%
Cloud computing
63%
Edge computing
57%
Mobile computing
53%
Wireless networks
48%
Communication
45%
Bandwidth
45%
Internet
43%
Resource allocation
42%
Domestic appliances
41%
Electric appliances
41%
Home networks
41%
Wireless sensor networks
41%
Servers
39%
Software defined networking
36%
Reinforcement learning
36%
Data communication systems
33%
Sensor networks
32%
Sensors
30%
Network architecture
30%
Big data
28%
Recommender systems
28%
Electric power utilization
27%
Education
26%
Energy management systems
26%
Body sensor networks
26%
Quality of service
25%
Smart meters
25%
Monitoring
24%
Embedded systems
23%
Multimedia systems
23%
Routing protocols
23%
Artificial intelligence
22%
Fog computing
21%
Teaching
21%
Industrial internet of things (IIoT)
21%
Learning systems
21%
Network protocols
20%
Experiments
18%
Costs
18%
Virtual reality
18%
Digital video broadcasting (DVB)
17%
Radio access networks
16%
Clustering algorithms
15%
Health
15%
Data Analytics
14%
Multimedia services
14%
Cryptography
14%
Scheduling
14%
Mathematics
Learning
42%
Multimedia
26%
Vehicular Ad Hoc Networks
19%
Concept Maps
18%
Reinforcement Learning
17%
Robot
16%
Energy Efficient
15%
Sensor
14%
Student Learning
13%
Design
13%
High Performance
13%
Latency
13%
Project-based Learning
12%
Education
11%
Taiwan
11%
Electronics
10%
Smart Home
10%
Human-robot Interaction
10%
Keyword Extraction
10%
MapReduce
10%
Resources
10%
Cognitive Load
9%
Community
9%
Creativity
9%
Health Monitoring
9%
Context-aware
9%
P2P Systems
8%
Computer-aided Diagnosis
8%
Multipath Routing
8%
Evaluation
8%
Engagement
8%
Multimedia Systems
8%
Resource Sharing
8%
Nodule
8%
Performance
8%
Wireless Sensor Networks
8%
Virtual Reality
8%
Framework
7%
Access Control
7%
Cost Minimization
7%
Privacy Preserving
7%
Anomaly Detection
7%
Unit
7%
Sensing
7%
Social Sciences
programming
40%
learning
39%
student
27%
creativity
19%
engineering
16%
Internet
13%
learning motivation
10%
evaluation
10%
virtual reality
9%
reinforcement
9%
learning performance
9%
electronic learning
8%
artificial intelligence
8%
performance
8%
experiment
7%
video
7%
interaction
6%
education
6%
Teaching
6%
classroom
6%
Group
6%
robot
6%
learning method
5%
facial expression
5%
user interface
5%
software development
5%
geriatrics
5%
facebook
5%
segmentation
5%
information retrieval
5%
flexibility
5%
currency
5%