Social Sciences
Authors
20%
Buying Groups
14%
Catering
14%
Commerce
17%
Consumption Theory
21%
COVID-19
14%
Crisis Management
30%
Digital Transformation
14%
Educational Environment
21%
Electronic Word of Mouth
18%
Formative Assessment
14%
Game-Based Learning
87%
Information Systems
24%
Information Technology
16%
Internship
31%
Justice
14%
Knowledge Management
72%
Knowledge Sharing
25%
Knowledge Transfer
29%
Learning Context
39%
Learning Experiences
40%
Learning Performance
100%
Learning Process
27%
Learning Strategy
22%
Management Approach
19%
Marketing of Service
14%
Marketing Strategy
29%
Organizational Performance
18%
Portfolio Theory
14%
Price
16%
Problem-Based Learning
72%
Relationship Marketing
29%
Research Result
18%
Self-Efficacy
19%
Self-Regulated Learning
23%
Service Adoption
14%
Simulation Games
14%
Sociability
14%
Social Interaction
18%
Stakeholder Management
14%
Structural Equation Modeling
23%
Student Achievement
29%
Student Learning
73%
Symbolic Consumption
29%
Systems Analysis
17%
Teaching Practice
14%
Technological Change
14%
Transformational Leadership
14%
Virtual Reality
27%
YouTube
14%
Computer Science
Augmented Reality
29%
Augmented Reality Technology
18%
Autonomous Motivation
21%
Cloud Computing Service
14%
Collaborative Learning
31%
Collected Data
60%
Customer Satisfaction
23%
Digital Transformation
14%
e-Services
14%
Effectiveness Measurement
29%
Electronic Learning
18%
Experimental Result
14%
Feature Development
14%
Feedback Information
24%
game based learning
31%
Healthcare Industry
14%
Healthcare Organization
40%
Influencing Factor
28%
Information Quality
36%
Information Systems
35%
Information Technology
17%
Initial Survey
14%
Knowledge Exchange
14%
Knowledge Management
58%
Knowledge-Sharing
24%
Learning Experiences
45%
Learning Performance
58%
Learning System
50%
Least Squares Method
19%
Mobile Augmented Reality
14%
mobile service
29%
Online Community
14%
Organizational Culture
14%
Personal Intention
15%
Practical Implication
39%
Problem-Based Learning
43%
Reasoning Skill
16%
Related Application
14%
Relationship Quality
14%
Representation Learning
20%
Research Result
36%
Service Retrieval
14%
Social Connection
14%
Social Medium Application
14%
Structural Equation
19%
System Analysis
14%
User Role Model
14%
User Satisfaction
31%
User Segmentation
14%
Wiki
54%
Keyphrases
Collaborative Commerce
29%
Consumer Switching Behavior
14%
Consumption Theory
17%
Contingency Approach
14%
Contingency Factors
14%
COVID-19 Crisis
14%
Crisis Management
29%
Customer Repurchase Intention
29%
Customer Satisfaction
46%
Customer Trust
29%
Data-driven Business Models
14%
Digital Transformation
14%
Digital Transformation of Healthcare
14%
Expectation Disconfirmation
29%
Integrated Perspective
29%
Internship Course
16%
Interpersonal Trust
17%
Investment Strategy
14%
Issues Management
14%
Knowledge Management
33%
Knowledge Sharing Intention
23%
Knowledge Use
19%
Learning Effectiveness
16%
Marketing Perspective
29%
Marketing Strategy
29%
Merchandising
14%
Mobile Augmented Reality Learning
14%
Mobile Services Adoption
14%
Online Customers
29%
Online Insurance
14%
Online Problem-based Learning
14%
Organizational Crisis
29%
Organizational Performance
16%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
21%
Product Consumption
29%
Product Reviews
14%
Project Scope
14%
Push-pull-mooring Theory
14%
Reasoning Ability
14%
Relationship Marketing
29%
Relationship Quality
14%
Repurchase Intention
28%
Return Intention
14%
Sharing Practices
14%
Social-cognitive Factors
14%
Switching Behavior
14%
Symbolic Consumption
29%
Transformational Leadership Behavior
14%
Virtual Product
29%
YouTube
14%