TY - GEN
T1 - A conceptual framework for using the affective computing techniques to evaluate the outcome of digital game-based learning
AU - Wu, Chih Hung
AU - Tzeng, Yi Lin
AU - Huang, Yueh-Min
PY - 2014/2/17
Y1 - 2014/2/17
N2 - That's an interesting issue for how the outcome that educators use angry bird to teach projectile motion physics theorem. For verifying the possibility of playing angry bird to learn the projectile motion physics problem, this study design an experiment that include two different learning methods. One is the tradition learning method, and the other one is to learn the projectile motion using Angry Bird. When student learning, their eye movement data, brain wave and heart beat will be measured for analyzing their attention, emotion and the strategy of solving problem. After learning, they take a posttest to prove the digital game-based learning method can help student learning.
AB - That's an interesting issue for how the outcome that educators use angry bird to teach projectile motion physics theorem. For verifying the possibility of playing angry bird to learn the projectile motion physics problem, this study design an experiment that include two different learning methods. One is the tradition learning method, and the other one is to learn the projectile motion using Angry Bird. When student learning, their eye movement data, brain wave and heart beat will be measured for analyzing their attention, emotion and the strategy of solving problem. After learning, they take a posttest to prove the digital game-based learning method can help student learning.
UR - http://www.scopus.com/inward/record.url?scp=84893812713&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893812713&partnerID=8YFLogxK
U2 - 10.1007/978-94-007-7262-522
DO - 10.1007/978-94-007-7262-522
M3 - Conference contribution
AN - SCOPUS:84893812713
SN - 9789400772618
T3 - Lecture Notes in Electrical Engineering
SP - 189
EP - 196
BT - Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
T2 - Advanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
Y2 - 23 August 2013 through 25 August 2013
ER -