A conceptual framework for using the affective computing techniques to evaluate the outcome of digital game-based learning

Chih Hung Wu, Yi Lin Tzeng, Yueh-Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

That's an interesting issue for how the outcome that educators use angry bird to teach projectile motion physics theorem. For verifying the possibility of playing angry bird to learn the projectile motion physics problem, this study design an experiment that include two different learning methods. One is the tradition learning method, and the other one is to learn the projectile motion using Angry Bird. When student learning, their eye movement data, brain wave and heart beat will be measured for analyzing their attention, emotion and the strategy of solving problem. After learning, they take a posttest to prove the digital game-based learning method can help student learning.

Original languageEnglish
Title of host publicationAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
Pages189-196
Number of pages8
DOIs
Publication statusPublished - 2014 Feb 17
EventAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013 - , Taiwan
Duration: 2013 Aug 232013 Aug 25

Publication series

NameLecture Notes in Electrical Engineering
Volume260 LNEE
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Other

OtherAdvanced Technologies, Embedded and Multimedia for Human-Centric Computing, HumanCom and EMC 2013
CountryTaiwan
Period13-08-2313-08-25

All Science Journal Classification (ASJC) codes

  • Industrial and Manufacturing Engineering

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