A digital interactive playground for children to explore on their own

Yu Cing Liou, Yi Shin Deng, Sheng Fen Chien

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes an ongoing design project that aims to trigger children involving in more outdoor activities by playing with intelligent playground. Our claim is that by changing the interactive game mode gradually from fixed to random would encourage children to be more active in exploring, learning and creating their own way of playing. Through the iterative design methodology, the initial prototype called "Step on me" was developed for children age from 6 to 9 to play with. This prototype represented a unit of the real scale playground. It applied a grid of LED-filled cubes that reacts to the movements in different ways. Children were expected to play alone or in groups with different game modes. By observing how users behave on the platform, to what extent could the children learn actively in interactive and limited-instruction environments would be the main topic to discuss. Play patterns from them would be incorporated into the next iteration of the design.

Original languageEnglish
Title of host publicationDIS 2014 - Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems
PublisherAssociation for Computing Machinery
Pages69-72
Number of pages4
ISBN (Print)9781450329033
DOIs
Publication statusPublished - 2014 Jan 1
Event2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014 - Vancouver, BC, Canada
Duration: 2014 Jun 212014 Jun 25

Publication series

NameProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS

Other

Other2014 ACM SIGCHI Conference on Designing Interactive Systems, DIS 2014
CountryCanada
CityVancouver, BC
Period14-06-2114-06-25

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All Science Journal Classification (ASJC) codes

  • Software

Cite this

Liou, Y. C., Deng, Y. S., & Chien, S. F. (2014). A digital interactive playground for children to explore on their own. In DIS 2014 - Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems (pp. 69-72). (Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS). Association for Computing Machinery. https://doi.org/10.1145/2598784.2602784