Abstract
An immersed-boundary lattice Boltzmann method (IB-LBM) is developed on a graphical processing unit (GPU) to simulate fluid-particle interaction problems. This method uses the lattice Boltzmann method to solve the incompressible flow field and the immersed boundary method to handle the fluid-particle interaction. A direct forcing method is introduced in the IB method to capture the particle motion. To demonstrate of the efficiency and capabilities of the numerical method, a flow in a square pipe and sedimentations of one and many spherical particles in an enclosure are simulated. The numerical results indicate that a speedup of over 60 times when compared to the time required by a single CPU on the flow in a square pipe, a speedup of over 30-45 times on the sedimentation of one spherical particle, and a speedup of about 40-60 times on the sedimentation of large numbers of spherical particles are achieved.
Original language | English |
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Pages (from-to) | 391-400 |
Number of pages | 10 |
Journal | Journal of the Chinese Society of Mechanical Engineers, Transactions of the Chinese Institute of Engineers, Series C/Chung-Kuo Chi Hsueh Kung Ch'eng Hsuebo Pao |
Volume | 33 |
Issue number | 5 |
Publication status | Published - 2012 Oct |
All Science Journal Classification (ASJC) codes
- Mechanical Engineering