A hybrid scheme for interactive rendering a virtual environment

Tong-Yee Lee, Ping Hsien Lin, Tz Hsien Yang

Research output: Contribution to journalArticle

Abstract

A virtual environment can consist of both simple and complex 3D objects. The number of polygons for complex objects can dominate the total number of polygons in a scene. In this paper, we create depth images for these complex objects to allow interactive rendering a virtual environment. Arbitrary views of these complex objects are synthesized using these pre-rendered depth images as well as original polygons in the scene. To reduce the number images stored, we choose the smallest set from a large set of initial images of these objects. We show the preliminary results from applying the proposed method to accelerate the interactive walkthrough of a virtual environment.

Original languageEnglish
Pages (from-to)285-294
Number of pages10
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2669
Publication statusPublished - 2003 Dec 1

Fingerprint

Virtual Environments
Rendering
Virtual reality
Polygon
Large Set
Accelerate
Choose
Object
Rendering (computer graphics)
Arbitrary

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

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