A novel ontology for computer go knowledge management

Chang Shing Lee, Mei Hui Wang, Tzung Pei Hong, Guillaume Chaslot, Jean Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau-Hwang Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

In order to stimulate the development and research in computer Go, several Taiwanese Go players, including three professional Go players and four amateur Go players, were invited to play against the famous computer Go program, MoGo, in the Taiwan Open 2009. The MoGo program combines the online game values, offline values extracted from databases, and expert rules defined by Go expert that shows an excellent performance in the games. The results reveal that MoGo can reach the level of 3 Dan in Taiwan amateur Go environment. But there are still some drawbacks for MoGo that should be solved, for example, the weaknesses in semeai and how to flexibly practice the human knowledge through the embedded opening books. In this paper, a new game record ontology for computer Go knowledge management is proposed to solve the problems that MoGo is facing. It is hoped that the advances in intelligent agent and ontology model can provide much more knowledge to make a progress in computer Go and achieve as much as computer chess or Chinese chess in the future.

Original languageEnglish
Title of host publication2009 IEEE International Conference on Fuzzy Systems - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1056-1061
Number of pages6
ISBN (Print)9781424435975
DOIs
Publication statusPublished - 2009 Jan 1
Event2009 IEEE International Conference on Fuzzy Systems - Jeju Island, Korea, Republic of
Duration: 2009 Aug 202009 Aug 24

Publication series

NameIEEE International Conference on Fuzzy Systems
ISSN (Print)1098-7584

Other

Other2009 IEEE International Conference on Fuzzy Systems
CountryKorea, Republic of
CityJeju Island
Period09-08-2009-08-24

Fingerprint

Knowledge Management
Knowledge management
Ontology
Taiwan
Game
Intelligent agents
Intelligent Agents
Computer program listings
Research and Development
Knowledge

All Science Journal Classification (ASJC) codes

  • Software
  • Theoretical Computer Science
  • Artificial Intelligence
  • Applied Mathematics

Cite this

Lee, C. S., Wang, M. H., Hong, T. P., Chaslot, G., Hoock, J. B., Rimmel, A., ... Kuo, Y-H. (2009). A novel ontology for computer go knowledge management. In 2009 IEEE International Conference on Fuzzy Systems - Proceedings (pp. 1056-1061). [5277222] (IEEE International Conference on Fuzzy Systems). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/FUZZY.2009.5277222
Lee, Chang Shing ; Wang, Mei Hui ; Hong, Tzung Pei ; Chaslot, Guillaume ; Hoock, Jean Baptiste ; Rimmel, Arpad ; Teytaud, Olivier ; Kuo, Yau-Hwang. / A novel ontology for computer go knowledge management. 2009 IEEE International Conference on Fuzzy Systems - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2009. pp. 1056-1061 (IEEE International Conference on Fuzzy Systems).
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abstract = "In order to stimulate the development and research in computer Go, several Taiwanese Go players, including three professional Go players and four amateur Go players, were invited to play against the famous computer Go program, MoGo, in the Taiwan Open 2009. The MoGo program combines the online game values, offline values extracted from databases, and expert rules defined by Go expert that shows an excellent performance in the games. The results reveal that MoGo can reach the level of 3 Dan in Taiwan amateur Go environment. But there are still some drawbacks for MoGo that should be solved, for example, the weaknesses in semeai and how to flexibly practice the human knowledge through the embedded opening books. In this paper, a new game record ontology for computer Go knowledge management is proposed to solve the problems that MoGo is facing. It is hoped that the advances in intelligent agent and ontology model can provide much more knowledge to make a progress in computer Go and achieve as much as computer chess or Chinese chess in the future.",
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Lee, CS, Wang, MH, Hong, TP, Chaslot, G, Hoock, JB, Rimmel, A, Teytaud, O & Kuo, Y-H 2009, A novel ontology for computer go knowledge management. in 2009 IEEE International Conference on Fuzzy Systems - Proceedings., 5277222, IEEE International Conference on Fuzzy Systems, Institute of Electrical and Electronics Engineers Inc., pp. 1056-1061, 2009 IEEE International Conference on Fuzzy Systems, Jeju Island, Korea, Republic of, 09-08-20. https://doi.org/10.1109/FUZZY.2009.5277222

A novel ontology for computer go knowledge management. / Lee, Chang Shing; Wang, Mei Hui; Hong, Tzung Pei; Chaslot, Guillaume; Hoock, Jean Baptiste; Rimmel, Arpad; Teytaud, Olivier; Kuo, Yau-Hwang.

2009 IEEE International Conference on Fuzzy Systems - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2009. p. 1056-1061 5277222 (IEEE International Conference on Fuzzy Systems).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Lee CS, Wang MH, Hong TP, Chaslot G, Hoock JB, Rimmel A et al. A novel ontology for computer go knowledge management. In 2009 IEEE International Conference on Fuzzy Systems - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2009. p. 1056-1061. 5277222. (IEEE International Conference on Fuzzy Systems). https://doi.org/10.1109/FUZZY.2009.5277222