A novel ontology for computer go knowledge management

Chang Shing Lee, Mei Hui Wang, Tzung Pei Hong, Guillaume Chaslot, Jean Baptiste Hoock, Arpad Rimmel, Olivier Teytaud, Yau Hwang Kuo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

In order to stimulate the development and research in computer Go, several Taiwanese Go players, including three professional Go players and four amateur Go players, were invited to play against the famous computer Go program, MoGo, in the Taiwan Open 2009. The MoGo program combines the online game values, offline values extracted from databases, and expert rules defined by Go expert that shows an excellent performance in the games. The results reveal that MoGo can reach the level of 3 Dan in Taiwan amateur Go environment. But there are still some drawbacks for MoGo that should be solved, for example, the weaknesses in semeai and how to flexibly practice the human knowledge through the embedded opening books. In this paper, a new game record ontology for computer Go knowledge management is proposed to solve the problems that MoGo is facing. It is hoped that the advances in intelligent agent and ontology model can provide much more knowledge to make a progress in computer Go and achieve as much as computer chess or Chinese chess in the future.

Original languageEnglish
Title of host publication2009 IEEE International Conference on Fuzzy Systems - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1056-1061
Number of pages6
ISBN (Print)9781424435975
DOIs
Publication statusPublished - 2009
Event2009 IEEE International Conference on Fuzzy Systems - Jeju Island, Korea, Republic of
Duration: 2009 Aug 202009 Aug 24

Publication series

NameIEEE International Conference on Fuzzy Systems
ISSN (Print)1098-7584

Other

Other2009 IEEE International Conference on Fuzzy Systems
Country/TerritoryKorea, Republic of
CityJeju Island
Period09-08-2009-08-24

All Science Journal Classification (ASJC) codes

  • Software
  • Theoretical Computer Science
  • Artificial Intelligence
  • Applied Mathematics

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