A novel view synthesis algorithm based on depth and texture consistency

Hung Ming Wang, An Ti Chiang, Kuo Hao Lee, Jar Ferr Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The possible transmission format of future 3D Television broadcasting systems could be one monoscopic video with its associated depth information. In this case, a high-quality depth-image-based rendering (DIBR) technique is desired at the receiver side to generate multi-view contents. Due to lack of information in monoscopic video, there might induce some factitious artifacts in synthesized virtual views. To reduce the artifacts and enhance the quality of synthesized views, we propose a multi-view synthesis algorithm based on depth and texture consistency. Our algorithm first applies the trilateral filter for depth preprocessing and use isolated pixels and contour noises eliminations in warping process. Afterward, hole regions are recovered by the proposed adaptive order-statistical filter and depth-based texture map refinement. Experimental results reveal that the proposed method can achieve better quality than other conventional methods, which will be a great help for audiences to perceive depth comfortably.

Original languageEnglish
Title of host publication2014 IEEE International Symposium on Circuits and Systems, ISCAS 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages574-577
Number of pages4
ISBN (Print)9781479934324
DOIs
Publication statusPublished - 2014 Jan 1
Event2014 IEEE International Symposium on Circuits and Systems, ISCAS 2014 - Melbourne, VIC, Australia
Duration: 2014 Jun 12014 Jun 5

Publication series

NameProceedings - IEEE International Symposium on Circuits and Systems
ISSN (Print)0271-4310

Other

Other2014 IEEE International Symposium on Circuits and Systems, ISCAS 2014
CountryAustralia
CityMelbourne, VIC
Period14-06-0114-06-05

All Science Journal Classification (ASJC) codes

  • Electrical and Electronic Engineering

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