A parallax-map-based DIBR system to compromise visual quality and depth resolution

Ting Ching Lin, Hsien Chao Huang, Yueh-Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Depth-Image-Based Rendering (DIBR) has been regarded as the most promising solution for 3D TV, but exposure of occlusion areas that will lead to poor visual quality of synthesized virtual-view images is its inherent disadvantage. In previous studies, an asymmetric Gaussian low-pass filter with strong strength has been used to reduce numbers and sizes of disocclusion areas in synthesized images for improving visual quality. However, it also attenuates depth resolution seriously. DIBR should have a good compromise between improving visual quality and preserving depth resolution. In this paper, the factors inducing poor visual quality and attenuate depth resolution are addressed, and how these factors influence one another is analyzed as well. Based on the analysis results, a parallax-map-based DIBR system without soothing depth-images is proposed. Experimental results show that the proposed DIBR system can improve visual quality and preserve depth resolution well within normal depth preferences of viewers.

Original languageEnglish
Title of host publicationAdvances in Multimedia Information Processing - PCM 2008 - 9th Pacific Rim Conference on Multimedia, Proceedings
Number of pages4
Publication statusPublished - 2008 Dec 1
Event9th Pacific Rim Conference on Multimedia, PCM 2008 - Tainan, Taiwan
Duration: 2008 Dec 92008 Dec 13

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5353 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other9th Pacific Rim Conference on Multimedia, PCM 2008

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)


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