TY - GEN
T1 - A Research on How to Enhance User Experience by Improving Arcade Joystick in Side-Scrolling Shooter Games
AU - Liao, Shih Chieh
AU - Wu, Fong Gong
AU - Feng, Chia Hui
AU - Shuai, Cheng Yan
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - In the long-term observation, we’ve discovered that the joystick has high maneuverability, but players find it difficult to control when playing complex 2-D STG. The layout which is full of bullets and enemies is a huge challenge to players’ techniques and reactions. Furthermore, it influences the games’ difficulties and players’ willingness to play; we implemented shadowing observational method and questionnaire to come up with four key factors which were significant to this research. However, the experiment probed into the Human-Machine Interaction with regard to joystick and synergy between hardware and software. After the focus group with those subjects, we acquired a few pieces of feedback on how to improve the joysticks. Ultimately, in the conclusion of this research, we proposed two pieces of advice on the design of prototype of joystick. We’d like to improve the User Experience (UX) and Somatosensory Experience, and create a customized joystick for 2-D STG.
AB - In the long-term observation, we’ve discovered that the joystick has high maneuverability, but players find it difficult to control when playing complex 2-D STG. The layout which is full of bullets and enemies is a huge challenge to players’ techniques and reactions. Furthermore, it influences the games’ difficulties and players’ willingness to play; we implemented shadowing observational method and questionnaire to come up with four key factors which were significant to this research. However, the experiment probed into the Human-Machine Interaction with regard to joystick and synergy between hardware and software. After the focus group with those subjects, we acquired a few pieces of feedback on how to improve the joysticks. Ultimately, in the conclusion of this research, we proposed two pieces of advice on the design of prototype of joystick. We’d like to improve the User Experience (UX) and Somatosensory Experience, and create a customized joystick for 2-D STG.
UR - https://www.scopus.com/pages/publications/85097111245
UR - https://www.scopus.com/pages/publications/85097111245#tab=citedBy
U2 - 10.1007/978-3-030-60700-5_55
DO - 10.1007/978-3-030-60700-5_55
M3 - Conference contribution
AN - SCOPUS:85097111245
SN - 9783030606992
T3 - Communications in Computer and Information Science
SP - 431
EP - 437
BT - HCI International 2020 – Late Breaking Posters - 22nd International Conference, HCII 2020, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
PB - Springer Science and Business Media Deutschland GmbH
T2 - 22nd International Conference on Human-Computer Interaction, HCI International 2020
Y2 - 19 July 2020 through 24 July 2020
ER -