A study of visitor's learning needs and visit satisfaction in real and Second Life museums

Pei-Hsuan Hsieh, Ya Hsien Wu, Feng Min Ma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this study is to explore visitors' learning needs from visiting museum exhibitions and satisfaction for their museum visits in the real and virtual NCKU museums. A real exhibition, called Ancient Locks, is represented in an online game, Second Life. Two groups of visitors, a total 50 students viewed, by invitation, the exhibition either on-site or online, and then they completed a survey regarding their needs and satisfaction for their museum visits. As a result, a significant difference in the participants' responses to levels of satisfaction (F = 25.089, p > .001) appeared. The study also explored visitors' differing learning needs. Conclusions and discussions are included at the end of this study.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010
Pages248-255
Number of pages8
Publication statusPublished - 2010 Dec 1
Event18th International Conference on Computers in Education, ICCE 2010 - Putrajaya, Malaysia
Duration: 2010 Nov 292010 Dec 3

Publication series

NameWorkshop Proceedings of the 18th International Conference on Computers in Education, ICCE 2010

Other

Other18th International Conference on Computers in Education, ICCE 2010
CountryMalaysia
CityPutrajaya
Period10-11-2910-12-03

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Education

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