ACM multimedia 2012 workshop on crowdsourcing for multimedia

Kuan Ta Chen, Wei Ta Chu, Martha Larson, Wei Tsang Ooi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Crowdsourcing for multimedia involves exploiting both human intelligence and the combination of a large number of individual human contributions (i.e., the 'wisdom of the crowd') to develop techniques, systems and data sets that advance the state of the art. The ACM Multimedia 2012 Workshop on Crowdsourcing for Multimedia (CrowdMM 2012) provides a forum presenting crowdsourcing techniques for multimedia, as well as innovative ideas exemplifying how multimedia research can benefit from crowdsourcing. Through presented papers, invited talks and a panel, the workshop will promote interactive discussion on the scope and research potentials of crowdsourcing. The goal is to provide information to the multimedia research community on the principles of crowdsourcing and to inspire researchers to address the limitations of current studies by innovative use of human computation and collective intelligence. The workshop views crowdsourcing in the broad sense: it encompasses both unsolicited human contributions, e.g., tags assigned by users to images, and also solicited contributions, e.g., annotations gathered by making use of crowdsourcing platforms that micro-outsource tasks to a large pool of human workers.

Original languageEnglish
Title of host publicationMM 2012 - Proceedings of the 20th ACM International Conference on Multimedia
Pages1505-1506
Number of pages2
DOIs
Publication statusPublished - 2012
Event20th ACM International Conference on Multimedia, MM 2012 - Nara, Japan
Duration: 2012 Oct 292012 Nov 2

Publication series

NameMM 2012 - Proceedings of the 20th ACM International Conference on Multimedia

Other

Other20th ACM International Conference on Multimedia, MM 2012
Country/TerritoryJapan
CityNara
Period12-10-2912-11-02

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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