An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services

Wei Jong Yang, Jar-Ferr Yang, Guan Cheng Chen, Pau-Choo Chung, Ming Fen Chung

Research output: Contribution to journalArticle

Abstract

The ability to distribute 3D video and audio in traditional television channels is key to deliver three dimensional (3D) virtual reality (VR) broadcasting services, which allows a limited number of connected players and unlimited number of audiences to enjoy 3D video, audio, and passive interactions. Recently, the centralized texture depth packing (CTDP) formats with color depth packing are proposed for delivering 3D videos. In this paper, we revise the procedure of CTDP computation and introduce an assigned color depth packing method that packs the depth information of VR in RGB color space and depacks it in YCbCr or RGB color space even if the video coder is conducted in YCbCr 4:2:0 and 4:2:2 chroma formats. Under uncoded and coded conditions, the performances of the depacked depth, texture, and synthesized frames of the proposed method are compared to those of the existed packing algorithms. Finally, a trial 3D video and VR broadcasting system based on the left-ad-right CTDP format have been tested in Hsin Yeong, a cable company in Taiwan.

Original languageEnglish
Article number8542685
Pages (from-to)122-132
Number of pages11
JournalIEEE Journal on Emerging and Selected Topics in Circuits and Systems
Volume9
Issue number1
DOIs
Publication statusPublished - 2019 Mar 1

Fingerprint

Broadcasting
Virtual reality
Textures
Color
Television
Cables
Industry

All Science Journal Classification (ASJC) codes

  • Electrical and Electronic Engineering

Cite this

@article{307b92d3d8c64638a13dc25f0016e9ec,
title = "An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services",
abstract = "The ability to distribute 3D video and audio in traditional television channels is key to deliver three dimensional (3D) virtual reality (VR) broadcasting services, which allows a limited number of connected players and unlimited number of audiences to enjoy 3D video, audio, and passive interactions. Recently, the centralized texture depth packing (CTDP) formats with color depth packing are proposed for delivering 3D videos. In this paper, we revise the procedure of CTDP computation and introduce an assigned color depth packing method that packs the depth information of VR in RGB color space and depacks it in YCbCr or RGB color space even if the video coder is conducted in YCbCr 4:2:0 and 4:2:2 chroma formats. Under uncoded and coded conditions, the performances of the depacked depth, texture, and synthesized frames of the proposed method are compared to those of the existed packing algorithms. Finally, a trial 3D video and VR broadcasting system based on the left-ad-right CTDP format have been tested in Hsin Yeong, a cable company in Taiwan.",
author = "Yang, {Wei Jong} and Jar-Ferr Yang and Chen, {Guan Cheng} and Pau-Choo Chung and Chung, {Ming Fen}",
year = "2019",
month = "3",
day = "1",
doi = "10.1109/JETCAS.2018.2881968",
language = "English",
volume = "9",
pages = "122--132",
journal = "IEEE Journal on Emerging and Selected Topics in Circuits and Systems",
issn = "2156-3357",
publisher = "IEEE Circuits and Systems Society",
number = "1",

}

An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services. / Yang, Wei Jong; Yang, Jar-Ferr; Chen, Guan Cheng; Chung, Pau-Choo; Chung, Ming Fen.

In: IEEE Journal on Emerging and Selected Topics in Circuits and Systems, Vol. 9, No. 1, 8542685, 01.03.2019, p. 122-132.

Research output: Contribution to journalArticle

TY - JOUR

T1 - An Assigned Color Depth Packing Method with Centralized Texture Depth Packing Formats for 3D VR Broadcasting Services

AU - Yang, Wei Jong

AU - Yang, Jar-Ferr

AU - Chen, Guan Cheng

AU - Chung, Pau-Choo

AU - Chung, Ming Fen

PY - 2019/3/1

Y1 - 2019/3/1

N2 - The ability to distribute 3D video and audio in traditional television channels is key to deliver three dimensional (3D) virtual reality (VR) broadcasting services, which allows a limited number of connected players and unlimited number of audiences to enjoy 3D video, audio, and passive interactions. Recently, the centralized texture depth packing (CTDP) formats with color depth packing are proposed for delivering 3D videos. In this paper, we revise the procedure of CTDP computation and introduce an assigned color depth packing method that packs the depth information of VR in RGB color space and depacks it in YCbCr or RGB color space even if the video coder is conducted in YCbCr 4:2:0 and 4:2:2 chroma formats. Under uncoded and coded conditions, the performances of the depacked depth, texture, and synthesized frames of the proposed method are compared to those of the existed packing algorithms. Finally, a trial 3D video and VR broadcasting system based on the left-ad-right CTDP format have been tested in Hsin Yeong, a cable company in Taiwan.

AB - The ability to distribute 3D video and audio in traditional television channels is key to deliver three dimensional (3D) virtual reality (VR) broadcasting services, which allows a limited number of connected players and unlimited number of audiences to enjoy 3D video, audio, and passive interactions. Recently, the centralized texture depth packing (CTDP) formats with color depth packing are proposed for delivering 3D videos. In this paper, we revise the procedure of CTDP computation and introduce an assigned color depth packing method that packs the depth information of VR in RGB color space and depacks it in YCbCr or RGB color space even if the video coder is conducted in YCbCr 4:2:0 and 4:2:2 chroma formats. Under uncoded and coded conditions, the performances of the depacked depth, texture, and synthesized frames of the proposed method are compared to those of the existed packing algorithms. Finally, a trial 3D video and VR broadcasting system based on the left-ad-right CTDP format have been tested in Hsin Yeong, a cable company in Taiwan.

UR - http://www.scopus.com/inward/record.url?scp=85057165693&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85057165693&partnerID=8YFLogxK

U2 - 10.1109/JETCAS.2018.2881968

DO - 10.1109/JETCAS.2018.2881968

M3 - Article

VL - 9

SP - 122

EP - 132

JO - IEEE Journal on Emerging and Selected Topics in Circuits and Systems

JF - IEEE Journal on Emerging and Selected Topics in Circuits and Systems

SN - 2156-3357

IS - 1

M1 - 8542685

ER -