An innovative breathing game applied with textile sensors

Chang Ming Yang, Ching Wen Yang, Shu Hui Hung, Chin Hsian Wang, Hsin Hung Lin, Wai Chi Fang, Wei Chin Huang, Yueh Ming Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Recently there has been much interest in and speculation about whether games could be used to improve health, learning and behaviour but there is little empirical evidence that games work. Physiological signals open new channels for communication between the player and the game. In this paper, we use a 4-stage breath belt to detect both breath rate and amplitude; socks with dome-shaped sensors can detect gait. The sensors are all digital textile sensors. Sensing breath and gait signals from the player, without discomfort, makes this process continuous and easy to use in real-time. Another advantage is that the 4-stage breath belt and socks can also perform breath therapy and gait analysis. So, we develop this system which can not only extract breath signals and gait parameters but also express images which are directly provided to the user for health analysis during games. We designed a respiratory and gait-computer interface for games.

Original languageEnglish
Title of host publication2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010
DOIs
Publication statusPublished - 2010
Event2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 - Hong Kong, China
Duration: 2010 Dec 212010 Dec 23

Publication series

Name2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010

Other

Other2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010
CountryChina
CityHong Kong
Period10-12-2110-12-23

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Software

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