Application of Brain-Computer Interface and Virtual Reality in Advancing Cultural Experience

Hao Lun Fu, Po Hsiang Fang, Chan Yu Chi, Chung Ting Kuo, Meng Hsuan Liu, Howard Muchen Hsu, Cheng Hsun Hsieh, Sheng Fu Liang, Shulan Hsieh, Cheng Ta Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR), a computer-generated interactive environment, is provided to a user by projecting a peripheral image onto environmental surfaces. VR has an advantage of enhancing the immersive experience. Nowadays, VR has been widely applied in tourism and cultural experience. On the other hand, a recent integration of electroencephalography-based (EEG-based) brain-computer interface (BCI) and VR is capable of promoting the immersive virtual experience. Therefore, our study aims to propose an integrative framework to implement EEG-based BCI in a VR game to advance the cultural experience. A room escape game in a Tainan temple is created. EEG signals arc recorded while users arc playing the game. The online analyses of EEG signals arc used to interact with the VR display. This integrative framework can result in a better experience than the conventional setup.

Original languageEnglish
Title of host publication2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages351-354
Number of pages4
ISBN (Electronic)9781728180670
DOIs
Publication statusPublished - 2020 Dec 1
Event2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 - Virtual, Macau, China
Duration: 2020 Dec 12020 Dec 4

Publication series

Name2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020

Conference

Conference2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020
CountryChina
CityVirtual, Macau
Period20-12-0120-12-04

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Signal Processing
  • Media Technology

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