Application of teams-games-tournament strategy to investigate learning effectiveness in primary schools

Shu Hsien Huang, Ting Ting Wu, Yueh-Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Mathematics is the foundation course in many fields, but many students are afraid to of it. Determining a method by which to promote the student interest and enthusiasm is still a problem many researchers are trying to solve. However, a lot of studies have found that a combination of mathematics and everyday life things can improve student interest, and the math learning process, combined with appropriate teaching strategies, can enhance learning achievement. Therefore, in this study, addition and subtraction, which are the basis for mathematics and a beginning course, are chosen as the learning content, and Teams-Games-Tournament (TGT) learning strategy is used in the entire learning process. It is expected that students' motivation and interest would be aroused by using game-based learning and that learning performance would be improved as a result of competition in a peer tournament. All of the participants in this study were second grade primary students who used an interactive game-based learning system constructed as a virtual grocery store and combined with TGT learning strategy for the purpose of learning addition and subtraction. The results of the experiment indicated that the students who used the proposed learning system with the TGT learning strategy had higher performance during the learning process and that interactive game-based learning can effectively promote motivation and attitude toward a math course.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsThepchai Supnithi, Siu Cheung Kong, Ying-Tien Wu, Tomoko Kojiri, Chen-Chung Liu, Hiroaki Ogata, Akihiro Kashihara
PublisherAsia-Pacific Society for Computers in Education
Pages832-837
Number of pages6
ISBN (Electronic)9784990801427
Publication statusPublished - 2014 Jan 1
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameWorkshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
CountryJapan
CityNara
Period14-11-3014-12-04

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

Fingerprint Dive into the research topics of 'Application of teams-games-tournament strategy to investigate learning effectiveness in primary schools'. Together they form a unique fingerprint.

Cite this