TY - GEN
T1 - BeaconPass
T2 - 9th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
AU - Ho, Tsung Yuan
AU - Chen, Chien Hsu
AU - Chien, Sheng Fen
AU - Chen, Yi Hsuan
AU - Liu, Su Yu
AU - Bayona, Juan Sebastian
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - BeaconPass is a smartphone/tablet application inspired by shared problems among travelers. Following our previews research; lack of internet access, GPS inaccuracy, battery life and insufficient site-specific information, reflect on travelers getting lost and missing on their touring expectations. Thus it was decided that the application’s goal is to narrow the gap between previously planned activities and the exploration of a city. Beacon technology was selected as the means, from which the application would develop, to ease the exploration of a city. Given the potential that beacon technology holds for showcasing a wide offer of visiting alternatives, on a site-specific basis, the application has been packaged into a game that seeks to encourage the traveler to meet unplanned locations. Graphically, the game uses a “pirate’s journey” metaphor that allows the user to level up while engaging in an open exploration of the city.
AB - BeaconPass is a smartphone/tablet application inspired by shared problems among travelers. Following our previews research; lack of internet access, GPS inaccuracy, battery life and insufficient site-specific information, reflect on travelers getting lost and missing on their touring expectations. Thus it was decided that the application’s goal is to narrow the gap between previously planned activities and the exploration of a city. Beacon technology was selected as the means, from which the application would develop, to ease the exploration of a city. Given the potential that beacon technology holds for showcasing a wide offer of visiting alternatives, on a site-specific basis, the application has been packaged into a game that seeks to encourage the traveler to meet unplanned locations. Graphically, the game uses a “pirate’s journey” metaphor that allows the user to level up while engaging in an open exploration of the city.
UR - http://www.scopus.com/inward/record.url?scp=84947287253&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84947287253&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-20678-3_28
DO - 10.1007/978-3-319-20678-3_28
M3 - Conference contribution
AN - SCOPUS:84947287253
SN - 9783319206776
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 288
EP - 297
BT - Universal Access in Human-Computer Interaction
A2 - Antona, Margherita
A2 - Stephanidis, Constantine
A2 - Stephanidis, Constantine
PB - Springer Verlag
Y2 - 2 August 2015 through 7 August 2015
ER -