Cubist style rendering for 3D polygonal models

Yu Shuen Wang, Min Wen Chao, Chin Chueng Yi, Chao-Hung Lin

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

In this paper, we present a non-photorealistic rendering framework to emulate cubist style paintings for 3D polygonal models. This research is inspired from the Picasso's paintings, i.e., the paintings in the early stage of cubism, which compose the object's elements captured from different viewpoints in a painting. To achieve this aim, our system strives to render all the interesting features of the given model on a 2D image plane without affecting the model's appearance. Specifically, in the preprocessing we emphasize the characteristic features of the model using the proposed global shape enhancement approach. Then, we determine a set of good views by analyzing the enhanced model, and duplicate a copy for each view. The duplicated models are composed and rendered together to expose the geometric features from different viewpoints. Since several models are rendered on one image, we occlude the repeated regions by finding the intersection of models. The models are enforced to intersect at the compatible and low-salient regions by an optimization process, making the composition visually pleasing. Finally, the composed model is rendered by a non-photorealistic rendering technique to generate a cubist-like painting.

Original languageEnglish
Pages (from-to)1885-1899
Number of pages15
JournalJournal of Information Science and Engineering
Volume27
Issue number6
Publication statusPublished - 2011 Nov 1

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Hardware and Architecture
  • Library and Information Sciences
  • Computational Theory and Mathematics

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