Dancing game by digital textile sensor

Chang Ming Yang, Chun Mei Chou, Tzu Lin Yang, Jwu Sheng Hu, Kuan Chun Sun, Shu Hui Hung, Jen Hsian Cheng, Chin Hsian Wang, Yueh-Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The largest area of technology-driven game research is the development of novel input techniques. Researchers are exploring input techniques to track the user's motion via computer vision or new physical devices. We use two socks and a pair of pants with dome- shaped sensors inside to detect the change in posture of the feet and hips. We design a novel wearable entertainment system communicating with a computer and providing a mixed reality game in which users wear two socks and a pair of pants to play the dancing game.

Original languageEnglish
Title of host publication2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010
DOIs
Publication statusPublished - 2010 Dec 1
Event2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010 - Hong Kong, China
Duration: 2010 Dec 212010 Dec 23

Publication series

Name2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010

Other

Other2nd International IEEE Consumer Electronic Society Games Innovation Conference, ICE-GIC 2010
Country/TerritoryChina
CityHong Kong
Period10-12-2110-12-23

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Software

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