TY - JOUR
T1 - Design a Data Analytics Training System to Explore Behavioral Intention and Immersion for Internal Enterprise Education
AU - Lin, Pei Hsuan
AU - Chen, Shih Yeh
AU - Lai, Ying Hsun
AU - Wu, Hsin Te
N1 - Publisher Copyright:
© 2024 IGI Global. All rights reserved.
PY - 2024
Y1 - 2024
N2 - This research delves into the integration of the CDIO framework and gamified learning into a web crawling system, aiming to elevate the innovation and practical skills of corporate trainees. The study examines the effects on learning achievement, immersion, and behavioral intentions among corporate trainees. Results indicate that those utilizing the gamified web crawling learning system exhibit enhanced learning achievement. HMSAM analysis unveils notable standardized path coefficients, wherein perceived ease of use positively influences perceived usefulness, curiosity, joy, and control. Perceived usefulness and joy significantly impact behavioral intention to use, prompting corporate trainees to express a continued willingness to use the system. These findings deepen our comprehension of CDIO and gamified learning applications in corporate education and training, emphasizing the importance of aligning educational tools with the interests and preferences of corporate trainees.
AB - This research delves into the integration of the CDIO framework and gamified learning into a web crawling system, aiming to elevate the innovation and practical skills of corporate trainees. The study examines the effects on learning achievement, immersion, and behavioral intentions among corporate trainees. Results indicate that those utilizing the gamified web crawling learning system exhibit enhanced learning achievement. HMSAM analysis unveils notable standardized path coefficients, wherein perceived ease of use positively influences perceived usefulness, curiosity, joy, and control. Perceived usefulness and joy significantly impact behavioral intention to use, prompting corporate trainees to express a continued willingness to use the system. These findings deepen our comprehension of CDIO and gamified learning applications in corporate education and training, emphasizing the importance of aligning educational tools with the interests and preferences of corporate trainees.
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U2 - 10.4018/JOEUC.337796
DO - 10.4018/JOEUC.337796
M3 - Article
AN - SCOPUS:85185151220
SN - 1546-2234
VL - 36
JO - Journal of Organizational and End User Computing
JF - Journal of Organizational and End User Computing
IS - 1
ER -