Design an interactive game app of horticultural therapy for older adults

Pin Yi Lai, Chien Hsu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Horticultural therapy is a non-pharmacologic intervention that has significant benefits of older adults. The aim of this paper is to design an interactive game app of horticultural therapy for aged people. The game is designed by following design methods. First, the interview is performed to realize the procedures and the requirements of horticultural therapy. Then, paper prototypes are made to test the app is appropriate for the elderly. The result is expected to benefit the elderly’s physiological conditions and psychological state; therefore, it supports not only the elderly who suffering from the disease such as Dementia but also the healthy aged people who pursuing quality of life (QOL).

Original languageEnglish
Title of host publicationAdvances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE International Conference on Neuroergonomics and Cognitive Engineering, 2016
EditorsKelly S. Hale, Kay M. Stanney
PublisherSpringer Verlag
Pages413-419
Number of pages7
ISBN (Print)9783319416908
DOIs
Publication statusPublished - 2017 Jan 1
EventInternational Conference on Neuroergonomics and Cognitive Engineering, 2016 - Walt Disney World, United States
Duration: 2016 Jul 272016 Jul 31

Publication series

NameAdvances in Intelligent Systems and Computing
Volume488
ISSN (Print)2194-5357

Other

OtherInternational Conference on Neuroergonomics and Cognitive Engineering, 2016
CountryUnited States
CityWalt Disney World
Period16-07-2716-07-31

All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Computer Science(all)

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  • Cite this

    Lai, P. Y., & Chen, C. H. (2017). Design an interactive game app of horticultural therapy for older adults. In K. S. Hale, & K. M. Stanney (Eds.), Advances in Neuroergonomics and Cognitive Engineering - Proceedings of the AHFE International Conference on Neuroergonomics and Cognitive Engineering, 2016 (pp. 413-419). (Advances in Intelligent Systems and Computing; Vol. 488). Springer Verlag. https://doi.org/10.1007/978-3-319-41691-5_35