TY - GEN
T1 - Design of the augmented reality based training system to promote spatial visualization ability for older adults
AU - Chang, Kuo Ping
AU - Chen, Chien Hsu
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - In this paper, we present the design of spatial visualization training system implemented by augmented reality (AR). Spatial visualization is the ability to mentally transform complex stimuli in space. However, this ability declines with human age, resulting in spatial problems in one's normal life. Based on the fact that AR interface can reduce cognitive load and provide correct spatial information, we are devoted to designing an AR spatial visualization training system for older adults to use. The system consists of a manual controller and a visualization training task. In the process of manual controller design, think aloud experiment is adopted to generate intuitive manipulation, and morphological analysis is used to evaluate the most elderly-friendly controller. In the process of training task design, by analyzing spatial training factors, a new visualization training task is designed. In the process of AR integration, the system is implemented by Qualcomm AR in Unity3D with Vuforia protal, and the final AR based spatial visualization ability training system is completed.
AB - In this paper, we present the design of spatial visualization training system implemented by augmented reality (AR). Spatial visualization is the ability to mentally transform complex stimuli in space. However, this ability declines with human age, resulting in spatial problems in one's normal life. Based on the fact that AR interface can reduce cognitive load and provide correct spatial information, we are devoted to designing an AR spatial visualization training system for older adults to use. The system consists of a manual controller and a visualization training task. In the process of manual controller design, think aloud experiment is adopted to generate intuitive manipulation, and morphological analysis is used to evaluate the most elderly-friendly controller. In the process of training task design, by analyzing spatial training factors, a new visualization training task is designed. In the process of AR integration, the system is implemented by Qualcomm AR in Unity3D with Vuforia protal, and the final AR based spatial visualization ability training system is completed.
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U2 - 10.1007/978-3-319-21067-4_1
DO - 10.1007/978-3-319-21067-4_1
M3 - Conference contribution
AN - SCOPUS:84947212304
SN - 9783319210667
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 3
EP - 12
BT - Virtual, Augmented and Mixed Reality - 7th International Conference, VAMR 2015 Held as Part of HCI International 2015, Proceedings
A2 - Shumaker, Randall
A2 - Lackey, Stephanie
PB - Springer Verlag
T2 - 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
Y2 - 2 August 2015 through 7 August 2015
ER -