Designing WindCage-Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit

Kao Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien Hsu Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The topic of Augmented Reality Enabling Superhuman Sports (ARES) highlights the necessity of applying tangible game objects to achieve rich haptic feedback and realistic interactions. In this paper, we propose WindCage, a tetrakaidecahedron shape propeller-based haptic unit, and its two usages to provide different ways to experience 'holding the wind.' Users are required to execute physical movements and activities during the Superhuman Sports and Serious Game (SSSG) content. However, it is foreseeable that users' physical and cognitive condition varies. Therefore, we iteratively developed the system according to the Inclusive Design methodology to enable the maximum number of users with different abilities to adopt it in various scenarios. We aim to utilize the results to contribute insights into designing game objects in the Superhuman Sports and Serious Game community.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages131-135
Number of pages5
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 2022 Mar 122022 Mar 16

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period22-03-1222-03-16

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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