TY - GEN
T1 - Develop a novel technique for a virtual reality environment
AU - Sun, Koun Tem
AU - Wang, Chun Huang
AU - Lin, Yi Chun
AU - Huang, Yueh Min
PY - 2008/11/24
Y1 - 2008/11/24
N2 - In recent years, 3D virtual reality technology has been growing fast. The user interface of the Internet is facing a new challenge. Many organizations have begun to propose various kinds of specifications and standards for Web3D. The specification draft of VRML1.0 was proposed in 1994. In 2000, Java3D, Extensible 3D (X3D) and MPEG-4 Binary Format for Scene (BIFS) were formally included as important components of Web3D development by the Web3D Consortium. Quickly developing information science and technology have been shortening the half-life of knowledge. The time and the cost have become important factors in developing programs and software. Among all kinds of platforms and compiling devices, the portable bytecode of Java can reduce the waste caused by different platforms. Java technology is growing up, and its compression and security technology have improved in recent years. All of these aspects serve in making Java extremely competitive in the future. This research uses Java and Java3D API to develop a Web3D virtual reality learning environment, and proposes the development of techniques and praxis from four aspects; the virtual scene construction, learning history record, file compression technology, and security. Designers will be able to use this particular VR as a reference for developing Web3D virtual reality in the future.
AB - In recent years, 3D virtual reality technology has been growing fast. The user interface of the Internet is facing a new challenge. Many organizations have begun to propose various kinds of specifications and standards for Web3D. The specification draft of VRML1.0 was proposed in 1994. In 2000, Java3D, Extensible 3D (X3D) and MPEG-4 Binary Format for Scene (BIFS) were formally included as important components of Web3D development by the Web3D Consortium. Quickly developing information science and technology have been shortening the half-life of knowledge. The time and the cost have become important factors in developing programs and software. Among all kinds of platforms and compiling devices, the portable bytecode of Java can reduce the waste caused by different platforms. Java technology is growing up, and its compression and security technology have improved in recent years. All of these aspects serve in making Java extremely competitive in the future. This research uses Java and Java3D API to develop a Web3D virtual reality learning environment, and proposes the development of techniques and praxis from four aspects; the virtual scene construction, learning history record, file compression technology, and security. Designers will be able to use this particular VR as a reference for developing Web3D virtual reality in the future.
UR - http://www.scopus.com/inward/record.url?scp=56349126522&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=56349126522&partnerID=8YFLogxK
U2 - 10.1109/IJCNN.2008.4633937
DO - 10.1109/IJCNN.2008.4633937
M3 - Conference contribution
AN - SCOPUS:56349126522
SN - 9781424418213
T3 - Proceedings of the International Joint Conference on Neural Networks
SP - 1103
EP - 1107
BT - 2008 International Joint Conference on Neural Networks, IJCNN 2008
T2 - 2008 International Joint Conference on Neural Networks, IJCNN 2008
Y2 - 1 June 2008 through 8 June 2008
ER -