Development and evaluation of peer feedback in the English quiz game design in social network

Jan Pan Hwang, Ting Ting Wu, Yong Ming Huang, Yueh Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this study, we developed a game-based learning system on a social network platform to instruct customs and cultures in the English speaking countries in order to investigate the increase of learning willingness and motivation by using the digital game-based learning(DBGL) model. To determine the learning behaviors and results of the learning design which combines game-based and social network theories, this study involved students from an elementary school to implement a multi-player, real-time quiz game, known as 'Challenger', on the Facebook platform. As players, the learners can "Call Out" for help or assistance; however, online friends hold the decision of "Replying" or "Not to Reply" the players' "Call Outs". This mechanism is so called "Peer Feedback". Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. By the model, English learning will become more interesting which makes students more enjoyable in learning auxiliary materials after school if they cannot fully comprehend the course in the classroom. By the outcome, we found peer influence seems not only motivates learner's participation in the game but also catalyze learning effectiveness.

Original languageEnglish
Title of host publicationProceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
Pages235-239
Number of pages5
DOIs
Publication statusPublished - 2012 Oct 8
Event12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012 - Rome, Italy
Duration: 2012 Jul 42012 Jul 6

Publication series

NameProceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012

Other

Other12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012
CountryItaly
CityRome
Period12-07-0412-07-06

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Education

Fingerprint Dive into the research topics of 'Development and evaluation of peer feedback in the English quiz game design in social network'. Together they form a unique fingerprint.

Cite this