Development of virtual ping-pong game with 6-DOF tracking system

Tai Hong Kuo, Chia Chang Tsai, Jing-Jing Fang

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

This study presents a novel computer-based virtual ping-pong game. The integrated system employs a multimedia paddle and a tracking device on PC to generate a more sophisticated 6-degree-of-freedom data using either of magnet or optics. The lab-made paddle embeds a Bluetooth module, vibration motor, LED, and mini-speaker. Advantages of this webcam-based game are wireless, robust to electromagnetic interference, and low cost. The game software includes comprehensive physical modeling of most of the parameters of a real ping-pong game. Build up of the overall system is inexpensive and sufficiently accurate for game play. It presents a more functional and realistic feeling in playing computer game compared to existing commercial systems.

Original languageEnglish
Article number014501
JournalJournal of Computing and Information Science in Engineering
Volume12
Issue number1
DOIs
Publication statusPublished - 2012 Jan 3

Fingerprint

Computer games
Bluetooth
Signal interference
Magnets
Light emitting diodes
Optics
Costs

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Industrial and Manufacturing Engineering

Cite this

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Development of virtual ping-pong game with 6-DOF tracking system. / Kuo, Tai Hong; Tsai, Chia Chang; Fang, Jing-Jing.

In: Journal of Computing and Information Science in Engineering, Vol. 12, No. 1, 014501, 03.01.2012.

Research output: Contribution to journalArticle

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