Development of virtual ping-pong game with 6-DOF tracking system

Tai Hong Kuo, Chia Chang Tsai, Jing Jing Fang

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)


This study presents a novel computer-based virtual ping-pong game. The integrated system employs a multimedia paddle and a tracking device on PC to generate a more sophisticated 6-degree-of-freedom data using either of magnet or optics. The lab-made paddle embeds a Bluetooth module, vibration motor, LED, and mini-speaker. Advantages of this webcam-based game are wireless, robust to electromagnetic interference, and low cost. The game software includes comprehensive physical modeling of most of the parameters of a real ping-pong game. Build up of the overall system is inexpensive and sufficiently accurate for game play. It presents a more functional and realistic feeling in playing computer game compared to existing commercial systems.

Original languageEnglish
Article number014501
JournalJournal of Computing and Information Science in Engineering
Issue number1
Publication statusPublished - 2012 Jan 3

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Industrial and Manufacturing Engineering


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