Digital game as a learning approach to enhance practice lesson in software engineering course

Yi Wei Wu, Sheng Hui Hsu, Sung Lin Li, Wen Hsiung Wu, Yueh-Min Huang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Constructing an authentic environment for a practice lesson is expensive and time-consuming, though it brings more impact on students by operating real-world objects. It might be a feasible way of converting physical practice to cyber one if the practice attributes can be retained. In this study, we investigate the possibility by constructing a game-based learning environment for the software engineering course. For developing the environment, we have not only made efforts on designing animations to draw learners' attention but also reflecting real-world attributes through the game. To investigate the efficacy of this cyber practice, we conducted the experiment with 21 participants. Surprisingly the experimental result showed those students did not perform in the test as well as we expected. Even we were little disappointed by their testing result. Subsequently, we proceeded an interview for all of them and unveiled two issues often ignored by most game-based learning designers, priori domain knowledge and just-in-time reactions. It is believed that these will be the challenges in the research field. Nevertheless, all learners agree that the environment stimulated increasingly their motivation of learning the course and also inspired them what prior knowledge should be learned.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages643-650
Number of pages8
Publication statusPublished - 2009 Dec 1
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 2009 Nov 302009 Dec 4

Publication series

NameProceedings of the 17th International Conference on Computers in Education, ICCE 2009

Other

Other17th International Conference on Computers in Education, ICCE 2009
CountryHong Kong
CityHong Kong
Period09-11-3009-12-04

Fingerprint

Software engineering
Students
engineering
Animation
learning
Testing
field research
knowledge
learning environment
student
Experiments
software
experiment
interview
time

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Education

Cite this

Wu, Y. W., Hsu, S. H., Li, S. L., Wu, W. H., & Huang, Y-M. (2009). Digital game as a learning approach to enhance practice lesson in software engineering course. In Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 (pp. 643-650). (Proceedings of the 17th International Conference on Computers in Education, ICCE 2009).
Wu, Yi Wei ; Hsu, Sheng Hui ; Li, Sung Lin ; Wu, Wen Hsiung ; Huang, Yueh-Min. / Digital game as a learning approach to enhance practice lesson in software engineering course. Proceedings of the 17th International Conference on Computers in Education, ICCE 2009. 2009. pp. 643-650 (Proceedings of the 17th International Conference on Computers in Education, ICCE 2009).
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Wu, YW, Hsu, SH, Li, SL, Wu, WH & Huang, Y-M 2009, Digital game as a learning approach to enhance practice lesson in software engineering course. in Proceedings of the 17th International Conference on Computers in Education, ICCE 2009. Proceedings of the 17th International Conference on Computers in Education, ICCE 2009, pp. 643-650, 17th International Conference on Computers in Education, ICCE 2009, Hong Kong, Hong Kong, 09-11-30.

Digital game as a learning approach to enhance practice lesson in software engineering course. / Wu, Yi Wei; Hsu, Sheng Hui; Li, Sung Lin; Wu, Wen Hsiung; Huang, Yueh-Min.

Proceedings of the 17th International Conference on Computers in Education, ICCE 2009. 2009. p. 643-650 (Proceedings of the 17th International Conference on Computers in Education, ICCE 2009).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Wu YW, Hsu SH, Li SL, Wu WH, Huang Y-M. Digital game as a learning approach to enhance practice lesson in software engineering course. In Proceedings of the 17th International Conference on Computers in Education, ICCE 2009. 2009. p. 643-650. (Proceedings of the 17th International Conference on Computers in Education, ICCE 2009).