TY - GEN
T1 - Enhancing low achievers’ EFL learning with interactive digital technologies
AU - Lin, Shu Yuan
AU - Chen, Ming Puu
AU - Wang, Li Chun
AU - Kao, Yu Ting
AU - Zou, Di
AU - Xie, Haoran
N1 - Funding Information:
This study is supported in part by the National Science Council of the Republic of China under the grant MOST 106-2511-S-003 -018 -MY3.
Publisher Copyright:
© 2019 International Conference on Computers in Education, Proceedings.All right reserved.
PY - 2019/11/19
Y1 - 2019/11/19
N2 - Interactive digital technology has great potentiality in providing life-like learning contexts and in-time interactions to facilitate language learning, especially for the low achievers. Contexts are essential for effective language learning. In this study, two types of digital interactive technologies, including interactive digital map (iMap) and augmented reality (AR), were employed to deliver and enhance contextualized learning experiences with gamified learning tasks for the low achievers’. The purpose of this study was to investigate the effects of type of technology-enhanced learning, including the iMap-enhanced learning and the AR-enhanced learning, on low achievers’ learning performance and attitude while learning from the gamified technology-enhanced contextualized EFL learning. A preliminary experiment showed that (a) the AR-enhanced learning group outperformed the iMap-enhanced learning group on learning performance, (b) all participants’ post attitudes toward the received technology-enhanced learning were significantly increased in all attitude aspects of confidence, preference, anxiety, attention, and learning strategy, and (c) both technology-enhanced learning group revealed similar positive in most attitude aspects, excepted that the AR group showed a higher degree of attention than the iMap group. It was concluded that technology-enhanced contextualized learning is effective in promoting learning attitudes and helping EFL learners achieve acceptable learning performance.
AB - Interactive digital technology has great potentiality in providing life-like learning contexts and in-time interactions to facilitate language learning, especially for the low achievers. Contexts are essential for effective language learning. In this study, two types of digital interactive technologies, including interactive digital map (iMap) and augmented reality (AR), were employed to deliver and enhance contextualized learning experiences with gamified learning tasks for the low achievers’. The purpose of this study was to investigate the effects of type of technology-enhanced learning, including the iMap-enhanced learning and the AR-enhanced learning, on low achievers’ learning performance and attitude while learning from the gamified technology-enhanced contextualized EFL learning. A preliminary experiment showed that (a) the AR-enhanced learning group outperformed the iMap-enhanced learning group on learning performance, (b) all participants’ post attitudes toward the received technology-enhanced learning were significantly increased in all attitude aspects of confidence, preference, anxiety, attention, and learning strategy, and (c) both technology-enhanced learning group revealed similar positive in most attitude aspects, excepted that the AR group showed a higher degree of attention than the iMap group. It was concluded that technology-enhanced contextualized learning is effective in promoting learning attitudes and helping EFL learners achieve acceptable learning performance.
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M3 - Conference contribution
AN - SCOPUS:85077681232
T3 - ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
SP - 617
EP - 623
BT - ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
A2 - Chang, Maiga
A2 - So, Hyo-Jeong
A2 - Wong, Lung-Hsiang
A2 - Yu, Fu-Yun
A2 - Shih, Ju-Ling
A2 - Boticki, Ivica
A2 - Chen, Ming-Puu
A2 - Dewan, Ali
A2 - Haklev, Stian
A2 - Koh, Elizabeth
A2 - Kojiri, Tomoko
A2 - Li, Kuo-Chen
A2 - Sun, Daner
A2 - Wen, Yun
PB - Asia-Pacific Society for Computers in Education
T2 - 27th International Conference on Computers in Education, ICCE 2019
Y2 - 2 December 2019 through 6 December 2019
ER -