TY - JOUR
T1 - Enhancing university students' creative confidence, learning motivation, and team creative performance in design thinking using a digital visual collaborative environment
AU - Liu, Yi Lin Elim
AU - Lee, Tseng Pin
AU - Huang, Yueh Min
N1 - Publisher Copyright:
© 2023
PY - 2023/12
Y1 - 2023/12
N2 - The pedagogy of design thinking (DT) is increasingly being used to promote creative problem-solving in higher education. The DT approach traditionally relies heavily on face-to-face collaboration to address ‘wicked’ challenges. However, technological advances have enabled the digitization of design collaboration to support DT co-creation. This study compares students' creative confidence, learning motivation, and team creative performance in digital visual collaboration (DVC) with traditional face-to-face collaboration in DT activities. Mixed quasi-experimental pre-post surveys were used as the quantitative method, and an open-ended questionnaire was used as the qualitative method. The results indicate that (1). DT pedagogy positively affected students' creative confidence in both groups. Nevertheless, the experimental group significantly improved more than the comparison group. (2). The experimental group also showed better learning motivation and perceived competence than students in the comparison group. (3). Finally, students performed significantly better on design projects during DVC than those who collaborated face-to-face. Most importantly, students' qualitative responses suggest that digital visual collaboration platforms can be a productive environment to support DT projects.
AB - The pedagogy of design thinking (DT) is increasingly being used to promote creative problem-solving in higher education. The DT approach traditionally relies heavily on face-to-face collaboration to address ‘wicked’ challenges. However, technological advances have enabled the digitization of design collaboration to support DT co-creation. This study compares students' creative confidence, learning motivation, and team creative performance in digital visual collaboration (DVC) with traditional face-to-face collaboration in DT activities. Mixed quasi-experimental pre-post surveys were used as the quantitative method, and an open-ended questionnaire was used as the qualitative method. The results indicate that (1). DT pedagogy positively affected students' creative confidence in both groups. Nevertheless, the experimental group significantly improved more than the comparison group. (2). The experimental group also showed better learning motivation and perceived competence than students in the comparison group. (3). Finally, students performed significantly better on design projects during DVC than those who collaborated face-to-face. Most importantly, students' qualitative responses suggest that digital visual collaboration platforms can be a productive environment to support DT projects.
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U2 - 10.1016/j.tsc.2023.101388
DO - 10.1016/j.tsc.2023.101388
M3 - Article
AN - SCOPUS:85170411216
SN - 1871-1871
VL - 50
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
M1 - 101388
ER -