This study is based on the science and technology acceptance model, the results that augmented reality system import Army Command and Staff learning methods, the impact of officer's situational awareness (SA) and intention to use (ITU). To develop an ARB-MDMP system for creating and presenting 3D image-based augmented reality, it provides realistic troops patterns, terrain environment, and immediate battlefield Intelligence. In order to verify the feasibility of the system, this study analyzed by experimental and questionnaire to evaluate the learners effect learning in AR system of MDMP training exercise environments. The subjects were 40 officers receiving the training in Army Command and Staff College were the subjects of this research. As follows from this study, perceived usefulness and perceived ease of use had a comparable effect on the attitude toward using augmented reality environments. However, situational awareness played a dominant role in determining the actual intention to use them. Simultaneously, participants have a high degree of interest to engage in the process of system operation and acceptance in the future.