TY - GEN
T1 - Evaluate learner's acceptance of augmented reality based military decision making process training system
AU - Mao, Chia Chi
AU - Sun, Chung Chong
AU - Chen, Chien Hsu
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/1/10
Y1 - 2017/1/10
N2 - This study is based on the science and technology acceptance model, the results that augmented reality system import Army Command and Staff learning methods, the impact of officer's situational awareness (SA) and intention to use (ITU). To develop an ARB-MDMP system for creating and presenting 3D image-based augmented reality, it provides realistic troops patterns, terrain environment, and immediate battlefield Intelligence. In order to verify the feasibility of the system, this study analyzed by experimental and questionnaire to evaluate the learners effect learning in AR system of MDMP training exercise environments. The subjects were 40 officers receiving the training in Army Command and Staff College were the subjects of this research. As follows from this study, perceived usefulness and perceived ease of use had a comparable effect on the attitude toward using augmented reality environments. However, situational awareness played a dominant role in determining the actual intention to use them. Simultaneously, participants have a high degree of interest to engage in the process of system operation and acceptance in the future.
AB - This study is based on the science and technology acceptance model, the results that augmented reality system import Army Command and Staff learning methods, the impact of officer's situational awareness (SA) and intention to use (ITU). To develop an ARB-MDMP system for creating and presenting 3D image-based augmented reality, it provides realistic troops patterns, terrain environment, and immediate battlefield Intelligence. In order to verify the feasibility of the system, this study analyzed by experimental and questionnaire to evaluate the learners effect learning in AR system of MDMP training exercise environments. The subjects were 40 officers receiving the training in Army Command and Staff College were the subjects of this research. As follows from this study, perceived usefulness and perceived ease of use had a comparable effect on the attitude toward using augmented reality environments. However, situational awareness played a dominant role in determining the actual intention to use them. Simultaneously, participants have a high degree of interest to engage in the process of system operation and acceptance in the future.
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U2 - 10.1145/3029387.3029418
DO - 10.1145/3029387.3029418
M3 - Conference contribution
AN - SCOPUS:85015652815
T3 - ACM International Conference Proceeding Series
SP - 73
EP - 77
BT - Proceedings of 2017 5th International Conference on Information and Education Technology, ICIET 2017
PB - Association for Computing Machinery
T2 - 5th International Conference on Information and Education Technology, ICIET 2017
Y2 - 10 January 2017 through 12 January 2017
ER -