Exploring teachers' pedagogical design thinking in game-based learning

Mingfong Jan, Wan-Lin Yang, Michael Thomas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we investigate teachers' pedagogical design thinking while enacting game-based learning in a primary school. We employ a qualitative case study approach to study three cases that reveal teachers' pedagogical design thinking. Three emerging themes regarding teachers' game-based learning fallacies are identified through the above three cases: (1) misinterpreting game affordances, (2) viewing a role-playing simulation game as a resource for content knowledge, (3) employing direct instruction as a dominant GBL pedagogy. This study unpacks how teachers think while they enact game-based learning, which is currently under-researched in the game-based learning literature.

Original languageEnglish
Title of host publicationProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings
EditorsAhmad Fauzi Mohd Ayub, Antonija Mitrovic, Jie-Chi Yang, Su Luan Wong, Wenli Chen
PublisherAsia-Pacific Society for Computers in Education
Pages832-834
Number of pages3
ISBN (Print)9789869401265
Publication statusPublished - 2017 Jan 1
Event25th International Conference on Computers in Education, ICCE 2017 - Christchurch, New Zealand
Duration: 2017 Dec 42017 Dec 8

Publication series

NameProceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings

Other

Other25th International Conference on Computers in Education, ICCE 2017
CountryNew Zealand
CityChristchurch
Period17-12-0417-12-08

Fingerprint

teacher
learning
primary school
instruction
simulation
resources
literature

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

Cite this

Jan, M., Yang, W-L., & Thomas, M. (2017). Exploring teachers' pedagogical design thinking in game-based learning. In A. F. Mohd Ayub, A. Mitrovic, J-C. Yang, S. L. Wong, & W. Chen (Eds.), Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings (pp. 832-834). (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings). Asia-Pacific Society for Computers in Education.
Jan, Mingfong ; Yang, Wan-Lin ; Thomas, Michael. / Exploring teachers' pedagogical design thinking in game-based learning. Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. editor / Ahmad Fauzi Mohd Ayub ; Antonija Mitrovic ; Jie-Chi Yang ; Su Luan Wong ; Wenli Chen. Asia-Pacific Society for Computers in Education, 2017. pp. 832-834 (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).
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title = "Exploring teachers' pedagogical design thinking in game-based learning",
abstract = "In this paper, we investigate teachers' pedagogical design thinking while enacting game-based learning in a primary school. We employ a qualitative case study approach to study three cases that reveal teachers' pedagogical design thinking. Three emerging themes regarding teachers' game-based learning fallacies are identified through the above three cases: (1) misinterpreting game affordances, (2) viewing a role-playing simulation game as a resource for content knowledge, (3) employing direct instruction as a dominant GBL pedagogy. This study unpacks how teachers think while they enact game-based learning, which is currently under-researched in the game-based learning literature.",
author = "Mingfong Jan and Wan-Lin Yang and Michael Thomas",
year = "2017",
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editor = "{Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Jie-Chi Yang and Wong, {Su Luan} and Wenli Chen",
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Jan, M, Yang, W-L & Thomas, M 2017, Exploring teachers' pedagogical design thinking in game-based learning. in AF Mohd Ayub, A Mitrovic, J-C Yang, SL Wong & W Chen (eds), Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings, Asia-Pacific Society for Computers in Education, pp. 832-834, 25th International Conference on Computers in Education, ICCE 2017, Christchurch, New Zealand, 17-12-04.

Exploring teachers' pedagogical design thinking in game-based learning. / Jan, Mingfong; Yang, Wan-Lin; Thomas, Michael.

Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. ed. / Ahmad Fauzi Mohd Ayub; Antonija Mitrovic; Jie-Chi Yang; Su Luan Wong; Wenli Chen. Asia-Pacific Society for Computers in Education, 2017. p. 832-834 (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - In this paper, we investigate teachers' pedagogical design thinking while enacting game-based learning in a primary school. We employ a qualitative case study approach to study three cases that reveal teachers' pedagogical design thinking. Three emerging themes regarding teachers' game-based learning fallacies are identified through the above three cases: (1) misinterpreting game affordances, (2) viewing a role-playing simulation game as a resource for content knowledge, (3) employing direct instruction as a dominant GBL pedagogy. This study unpacks how teachers think while they enact game-based learning, which is currently under-researched in the game-based learning literature.

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Jan M, Yang W-L, Thomas M. Exploring teachers' pedagogical design thinking in game-based learning. In Mohd Ayub AF, Mitrovic A, Yang J-C, Wong SL, Chen W, editors, Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings. Asia-Pacific Society for Computers in Education. 2017. p. 832-834. (Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings).