TY - GEN
T1 - Exploring the Learning Effectiveness of 'The STEAM Education of Flying and Assembly of Drone'
AU - Chen, Ching Ju
AU - Huang, Yueh Min
AU - Chang, Chuan Yu
AU - Liu, Yi Chun
N1 - Funding Information:
This research is partially supported by the Ministry of Science and Technology, Taiwan, R.O.C. under grant nos. MOST 104-2511-S-224-004-MY3 and MOST 106-2119-M-309-002-MY2.
Funding Information:
This work was also financially supported by the “Intelligent Recognition Industry Service Center” from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - The course 'The STEAM Education of Flying and Assembly of Drone' is designed for a total of 12 instructional hours. The course includes these modules: Drone Flight System, which has theory of flight and base knowledge; Simulation Flight of Drone; Innovative Applications in the Field of Drone; Assembly and Maintenance of Drone; Practical Flight of Drone; and using the 'Flying Competition to check the effectiveness of learning. These modules establish a teaching paradigm and mechanism as a reference for other STEAM designs. This course integrates imagination, creativity, and innovation into the UAV STEAM, and the purpose is to cultivate students' innovative thinking, practical assembly ability, and active learning attitude. We use Chicago Arts Partnership in Education (CAPE), which is a four-stage cycle of reviewing and revising through the curriculum content and learning effectiveness. This process includes exploration, collaboration, documentation, and reflection to enrich teaching resources and the implementation of innovative knowledge. This way, imagination and innovative thinking can be properly integrated into the UAV STEAM curriculum. This will inspire students' imagination and creativity in learning.
AB - The course 'The STEAM Education of Flying and Assembly of Drone' is designed for a total of 12 instructional hours. The course includes these modules: Drone Flight System, which has theory of flight and base knowledge; Simulation Flight of Drone; Innovative Applications in the Field of Drone; Assembly and Maintenance of Drone; Practical Flight of Drone; and using the 'Flying Competition to check the effectiveness of learning. These modules establish a teaching paradigm and mechanism as a reference for other STEAM designs. This course integrates imagination, creativity, and innovation into the UAV STEAM, and the purpose is to cultivate students' innovative thinking, practical assembly ability, and active learning attitude. We use Chicago Arts Partnership in Education (CAPE), which is a four-stage cycle of reviewing and revising through the curriculum content and learning effectiveness. This process includes exploration, collaboration, documentation, and reflection to enrich teaching resources and the implementation of innovative knowledge. This way, imagination and innovative thinking can be properly integrated into the UAV STEAM curriculum. This will inspire students' imagination and creativity in learning.
UR - http://www.scopus.com/inward/record.url?scp=85067041236&partnerID=8YFLogxK
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U2 - 10.1109/EITT.2018.00021
DO - 10.1109/EITT.2018.00021
M3 - Conference contribution
AN - SCOPUS:85067041236
T3 - Proceedings - 2018 7th International Conference of Educational Innovation through Technology, EITT 2018
SP - 63
EP - 67
BT - Proceedings - 2018 7th International Conference of Educational Innovation through Technology, EITT 2018
A2 - Zhang, Weiyuan
A2 - Li, Micheal
A2 - Wang, Yuping
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Conference of Educational Innovation through Technology, EITT 2018
Y2 - 11 December 2018 through 14 December 2018
ER -