Abstract
The course 'The STEAM Education of Flying and Assembly of Drone' is designed for a total of 12 instructional hours. The course includes these modules: Drone Flight System, which has theory of flight and base knowledge; Simulation Flight of Drone; Innovative Applications in the Field of Drone; Assembly and Maintenance of Drone; Practical Flight of Drone; and using the 'Flying Competition to check the effectiveness of learning. These modules establish a teaching paradigm and mechanism as a reference for other STEAM designs. This course integrates imagination, creativity, and innovation into the UAV STEAM, and the purpose is to cultivate students' innovative thinking, practical assembly ability, and active learning attitude. We use Chicago Arts Partnership in Education (CAPE), which is a four-stage cycle of reviewing and revising through the curriculum content and learning effectiveness. This process includes exploration, collaboration, documentation, and reflection to enrich teaching resources and the implementation of innovative knowledge. This way, imagination and innovative thinking can be properly integrated into the UAV STEAM curriculum. This will inspire students' imagination and creativity in learning.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2018 7th International Conference of Educational Innovation through Technology, EITT 2018 |
| Editors | Weiyuan Zhang, Micheal Li, Yuping Wang |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 63-67 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781538696033 |
| DOIs | |
| Publication status | Published - 2018 Jul 2 |
| Event | 7th International Conference of Educational Innovation through Technology, EITT 2018 - Auckland, New Zealand Duration: 2018 Dec 11 → 2018 Dec 14 |
Publication series
| Name | Proceedings - 2018 7th International Conference of Educational Innovation through Technology, EITT 2018 |
|---|
Conference
| Conference | 7th International Conference of Educational Innovation through Technology, EITT 2018 |
|---|---|
| Country/Territory | New Zealand |
| City | Auckland |
| Period | 18-12-11 → 18-12-14 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
All Science Journal Classification (ASJC) codes
- Computer Networks and Communications
- Computer Science Applications
- Education
- Communication
Fingerprint
Dive into the research topics of 'Exploring the Learning Effectiveness of 'The STEAM Education of Flying and Assembly of Drone''. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver