Generalized bilinear interpolation of motion vectors for quad-tree mesh

Chih Cheng Wei, Chin-Hsing Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

MPEG-4 proposes a method in which an image is represented as a "mesh" and motion compensation is accomplished by spatial transformation to reduce temporal redundancy in video compression. The motion vectors of nodes are estimated and the displacement of each pixel within the patches is interpolated from its corresponding nodes. In the quad-tree mesh, a simple patch becomes complex when it is not split but its neighboring is. In this paper, we proposed the generalized bilinear interpolation to overcome the discontinuity problem which is resulted if the bilinear interpolation is applied to a complex patch directly. The patch can be deformed from a rectangle to a quadrilateral or a polygon by the generalized bilinear interpolation. Experimental results showed that higher PSNR are also obtained from our proposed method than those from others.

Original languageEnglish
Title of host publicationProceedings - 2008 4th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, IIH-MSP 2008
Pages635-638
Number of pages4
DOIs
Publication statusPublished - 2008
Event2008 4th International Conference on Intelligent Information Hiding and Multiedia Signal Processing, IIH-MSP 2008 - Harbin, China
Duration: 2008 Aug 152008 Aug 17

Other

Other2008 4th International Conference on Intelligent Information Hiding and Multiedia Signal Processing, IIH-MSP 2008
CountryChina
CityHarbin
Period08-08-1508-08-17

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Signal Processing

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