Gesture-based head-mounted augmented reality game development using leap motion and usability evaluation

Pu Hsuan Chien, Yang Cheng Lin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The environment of augmented reality created by head-mounted displays can provide players with an immersive gaming experience and proper gestures can enable the integration of real-world objects with the virtual environment. This study explores the usability of gesture operations applied to games and tries to find new applications using current mature gesture sensors. This study develops a head-mounted augmented reality game based on gesture recognition, and evaluates their usability and impact on the user’s interaction with the virtual interface. It uses the Unity engine and open-source glasses designed by Leap Motion to develop an adventure game, and it contains elements of a first-person shooter game. There is no need for any joystick or touch screen to control the game, as the game relies only on the player's hands to operate through a controller-less interface. The results show that the system usability score is 79.4, which indicates a good usability level. This study may be of importance in clarifying problems that may be encountered in the development of interactive-gesture head-mounted display augmented reality games. Finally, this study offers suggestions for the challenges and future of head-mounted augmented reality games.

Original languageEnglish
Title of host publication15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021
PublisherIADIS
Pages149-156
Number of pages8
ISBN (Electronic)9789898704313
Publication statusPublished - 2021
Event15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021 - Virtual, Online
Duration: 2021 Jul 202021 Jul 23

Publication series

Name15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021

Conference

Conference15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021
CityVirtual, Online
Period21-07-2021-07-23

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Information Systems

Fingerprint

Dive into the research topics of 'Gesture-based head-mounted augmented reality game development using leap motion and usability evaluation'. Together they form a unique fingerprint.

Cite this