TY - GEN
T1 - Gesture-based head-mounted augmented reality game development using leap motion and usability evaluation
AU - Chien, Pu Hsuan
AU - Lin, Yang Cheng
N1 - Publisher Copyright:
© MCCSIS 2021.All right reserved.
PY - 2021
Y1 - 2021
N2 - The environment of augmented reality created by head-mounted displays can provide players with an immersive gaming experience and proper gestures can enable the integration of real-world objects with the virtual environment. This study explores the usability of gesture operations applied to games and tries to find new applications using current mature gesture sensors. This study develops a head-mounted augmented reality game based on gesture recognition, and evaluates their usability and impact on the user’s interaction with the virtual interface. It uses the Unity engine and open-source glasses designed by Leap Motion to develop an adventure game, and it contains elements of a first-person shooter game. There is no need for any joystick or touch screen to control the game, as the game relies only on the player's hands to operate through a controller-less interface. The results show that the system usability score is 79.4, which indicates a good usability level. This study may be of importance in clarifying problems that may be encountered in the development of interactive-gesture head-mounted display augmented reality games. Finally, this study offers suggestions for the challenges and future of head-mounted augmented reality games.
AB - The environment of augmented reality created by head-mounted displays can provide players with an immersive gaming experience and proper gestures can enable the integration of real-world objects with the virtual environment. This study explores the usability of gesture operations applied to games and tries to find new applications using current mature gesture sensors. This study develops a head-mounted augmented reality game based on gesture recognition, and evaluates their usability and impact on the user’s interaction with the virtual interface. It uses the Unity engine and open-source glasses designed by Leap Motion to develop an adventure game, and it contains elements of a first-person shooter game. There is no need for any joystick or touch screen to control the game, as the game relies only on the player's hands to operate through a controller-less interface. The results show that the system usability score is 79.4, which indicates a good usability level. This study may be of importance in clarifying problems that may be encountered in the development of interactive-gesture head-mounted display augmented reality games. Finally, this study offers suggestions for the challenges and future of head-mounted augmented reality games.
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M3 - Conference contribution
AN - SCOPUS:85117518118
T3 - 15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021
SP - 149
EP - 156
BT - 15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021
PB - IADIS
T2 - 15th International Conference on Interfaces and Human Computer Interaction, IHCI 2021 and 14th International Conference on Game and Entertainment Technologies, GET 2021 - Held at the 15th Multi-Conference on Computer Science and Information Systems, MCCSIS 2021
Y2 - 20 July 2021 through 23 July 2021
ER -