HIDDEN LION: A location based APP game of sword lion searching

Kuo Ping Chang, Yu Wei Huang, Shu Yin Hsueh, Yuh Tyng Chen, Shun Nung Huang, Chien Hsu Chen, Sheng Fen Chien

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Hidden Lion is a Location Based Service (LBS) with an APP game to promote the sword lion culture in Anping, Taiwan. We combine elements of geocaching, cultural tourism, and arcade-style gameplay in Hidden Lion. Players wander in Anping to find the sword lions, and when they find one, they are directed to an interactive game and learn the background story of the particular sword lion as well as connections to local cultural organizations. Furthermore, Hidden Lion is a service system that integrates the public sector of Anping district office, the commercial sector of local business association, and the cultural sector of Sword Lion School. Hidden Lion demonstrates a service framework of city and cultural tourism that is enabled by multi-touch, sensing and geo-location technologies through gaming and gameplay. The service framework may be applicable beyond cultural tourism to onsite learning as well.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Pages323-326
Number of pages4
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - 2014 Oct 19
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: 2014 Oct 192014 Oct 21

Publication series

NameCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play

Other

Other1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
Country/TerritoryCanada
CityToronto
Period14-10-1914-10-21

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

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