Abstract
The global competition in products and business is becoming intense. Most companies hope to stay ahead of their competitors during global expansion. To stay competitive in the marketplace, Lean Product Development (LPD) has drawn huge attention both from the industry and the academia because (1) enterprises are facing challenges in product development, e.g., long lead time in development, failure in innovation, and poor management in design activities, etc.; (2) most innovations in universities are often impractical and lack economic value. The purpose of the study was to uncover and to compare the processes and the design outcomes of the implementation of LPD among university student groups and among enterprise research and development (R&D) teams. In this study, product development teams were formed among industrial design juniors, as well as among the staff at the R&D department of a hair clipper company. All participants were asked to develop either a hair dryer or an electric hair clipper following the LAMDA (Look, Ask, Model, Discuss, and Act) cycle in LPD under the guidance of the same instructor. The LPD activities and the design outcomes were observed and analyzed by two researchers. Results showed that the student teams generally (1) were more able to think out of box without the constraints of department silos, (2) had more passion towards product and users, (3) had fewer problems in cross-functional collaborations, etc. On the other hand, the R&D teams were generally (self-) restricted psychologically and physically by the organizational culture and structure, and low work motivations, etc., thus resulting in the insufficient innovation momentum. Results of this study provide insight regarding the implementation of LPD especially in industry settings.
| Original language | English |
|---|---|
| Title of host publication | Human-Computer Interaction. Theory, Methods and Tools - Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings |
| Editors | Masaaki Kurosu |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 16-29 |
| Number of pages | 14 |
| ISBN (Print) | 9783030784614 |
| DOIs | |
| Publication status | Published - 2021 |
| Event | Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021 - Virtual, Online Duration: 2021 Jul 24 → 2021 Jul 29 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12762 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021 |
|---|---|
| City | Virtual, Online |
| Period | 21-07-24 → 21-07-29 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- General Computer Science
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