Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL)

Min-Chun Hu, Hsu-Chan Kuo, Kun-Chan Lan, Yuan-Chi Tseng, Tse Yu Pan, Yi Zhang Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Augmented Reality (AR) is a technique that superimposes virtual content on top of physical objects in the video to provide the viewer with additional information. A welldesigned AR system enables people to acquire information related to the real scene objects easily, which also makes further interactions with the real environment possible. Project-based learning (PBL) has been recognized as an effective approach to trigger learner's motivation, which can further promote their higher order thinking and acquisition of academia knowledge. PBL thus has been commonly used in advanced courses in engineering departments. However, it is quite challenging for engineering students to develop an AR system that is well-functioned and carefully addresses the demands of target users by using conventional PBL approach. The key issue alarms us is that developing a useful and satisfactory AR system requires interdisciplinary knowledge and skills from the areas of both computer science and design. Therefore, an interdisciplinary PBL (IPBL) has been proposed in this study, in which students from the engineering departments and the design departments are strategically grouped to work collaboratively on a medical training AR project. A wide range of evidence will be collected and analysed, which enables this study to investigate the effect of the IPBL course on the students' learning motivation, learning self-efficacy, creativity, and problem-solving skills that are necessary for innovation and excellence in their future career as professional AR application developers.

Original languageEnglish
Title of host publicationProceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017
EditorsJorge Bernardino, Joao Rocha, Jose Carlos Quadrado
PublisherEuropean Society for Engineering Education (SEFI)
Pages1481-1488
Number of pages8
ISBN (Electronic)9789899887572
Publication statusPublished - 2017 Jan 1
Event45th Annual Conference of the European Society for Engineering Education, SEFI 2017 - Angra do Heroismo, Terceira Island, Azores, Portugal
Duration: 2017 Sep 182017 Sep 21

Publication series

NameProceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017

Other

Other45th Annual Conference of the European Society for Engineering Education, SEFI 2017
CountryPortugal
CityAngra do Heroismo, Terceira Island, Azores
Period17-09-1817-09-21

Fingerprint

Augmented reality
learning
Students
engineering
advanced course
learning motivation
student
computer science
Computer science
self-efficacy
creativity
video
Innovation
career
innovation
interaction
evidence

All Science Journal Classification (ASJC) codes

  • Engineering(all)
  • Education

Cite this

Hu, M-C., Kuo, H-C., Lan, K-C., Tseng, Y-C., Pan, T. Y., & Chen, Y. Z. (2017). Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL). In J. Bernardino, J. Rocha, & J. C. Quadrado (Eds.), Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017 (pp. 1481-1488). (Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017). European Society for Engineering Education (SEFI).
Hu, Min-Chun ; Kuo, Hsu-Chan ; Lan, Kun-Chan ; Tseng, Yuan-Chi ; Pan, Tse Yu ; Chen, Yi Zhang. / Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL). Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017. editor / Jorge Bernardino ; Joao Rocha ; Jose Carlos Quadrado. European Society for Engineering Education (SEFI), 2017. pp. 1481-1488 (Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017).
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title = "Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL)",
abstract = "Augmented Reality (AR) is a technique that superimposes virtual content on top of physical objects in the video to provide the viewer with additional information. A welldesigned AR system enables people to acquire information related to the real scene objects easily, which also makes further interactions with the real environment possible. Project-based learning (PBL) has been recognized as an effective approach to trigger learner's motivation, which can further promote their higher order thinking and acquisition of academia knowledge. PBL thus has been commonly used in advanced courses in engineering departments. However, it is quite challenging for engineering students to develop an AR system that is well-functioned and carefully addresses the demands of target users by using conventional PBL approach. The key issue alarms us is that developing a useful and satisfactory AR system requires interdisciplinary knowledge and skills from the areas of both computer science and design. Therefore, an interdisciplinary PBL (IPBL) has been proposed in this study, in which students from the engineering departments and the design departments are strategically grouped to work collaboratively on a medical training AR project. A wide range of evidence will be collected and analysed, which enables this study to investigate the effect of the IPBL course on the students' learning motivation, learning self-efficacy, creativity, and problem-solving skills that are necessary for innovation and excellence in their future career as professional AR application developers.",
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Hu, M-C, Kuo, H-C, Lan, K-C, Tseng, Y-C, Pan, TY & Chen, YZ 2017, Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL). in J Bernardino, J Rocha & JC Quadrado (eds), Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017. Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017, European Society for Engineering Education (SEFI), pp. 1481-1488, 45th Annual Conference of the European Society for Engineering Education, SEFI 2017, Angra do Heroismo, Terceira Island, Azores, Portugal, 17-09-18.

Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL). / Hu, Min-Chun; Kuo, Hsu-Chan; Lan, Kun-Chan; Tseng, Yuan-Chi; Pan, Tse Yu; Chen, Yi Zhang.

Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017. ed. / Jorge Bernardino; Joao Rocha; Jose Carlos Quadrado. European Society for Engineering Education (SEFI), 2017. p. 1481-1488 (Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Hu M-C, Kuo H-C, Lan K-C, Tseng Y-C, Pan TY, Chen YZ. Learning Augmented Reality (AR) through interdisciplinary project-based learning (IPBL). In Bernardino J, Rocha J, Quadrado JC, editors, Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017. European Society for Engineering Education (SEFI). 2017. p. 1481-1488. (Proceedings of the 45th SEFI Annual Conference 2017 - Education Excellence for Sustainability, SEFI 2017).