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Leveraging AIoT Technology in Badminton Instruction: Effects on Badminton Skills Learning and Sports Motivation in Junior High School Students

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

This quasi-experimental study investigated the effects of AI-integrated badminton instruction on junior high school students' badminton skills and sport motivation. Fifty-six first-year junior high school students from southern Taiwan were randomly assigned to a control group receiving traditional instruction or an experimental group receiving AI-enhanced blended learning. Both groups practiced badminton skills over a seven-week period. Pre- and post-tests assessed shot placement accuracy and sport motivation. ANCOVA analyses revealed that the experimental group achieved significantly higher posttest scores in badminton skill (shot placement accuracy) and intrinsic motivation, while the control group exhibited higher external regulation. These results suggest that AI integration in physical education fosters improved technical skills and more autonomous sport motivation. The findings support the potential of technology-driven feedback and blended learning to enhance sports education, warranting further research into their long-term effects and broader applicability.

Original languageEnglish
Title of host publicationICEMT 2025 - 2025 9th International Conference on Education and Multimedia Technology
PublisherAssociation for Computing Machinery, Inc
Pages256-261
Number of pages6
ISBN (Electronic)9798400719387
DOIs
Publication statusPublished - 2026 Mar 16
Event9th International Conference on Education and Multimedia Technology, ICEMT 2025 - Osaka, Japan
Duration: 2025 Jul 29 → 2025 Aug 1

Publication series

NameICEMT 2025 - 2025 9th International Conference on Education and Multimedia Technology

Conference

Conference9th International Conference on Education and Multimedia Technology, ICEMT 2025
Country/TerritoryJapan
CityOsaka
Period25-07-29 → 25-08-01

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

All Science Journal Classification (ASJC) codes

  • Education
  • Human-Computer Interaction
  • Computer Science Applications

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