TY - GEN
T1 - Leveraging Student-Generated Ideas (SGI) to Facilitate Socio-constructivist Learning and Conceptual Change
T2 - 29th International Conference on Computers in Education Conference, ICCE 2021
AU - Wong, Lung Hsiang
AU - Teo, Chew Lee
AU - Ogata, Hiroaki
AU - Song, Yanjie
AU - Wu, Longkai
AU - Yu, Fu Yun
N1 - Publisher Copyright:
Copyright 2021 Asia-Pacific Society for Computers in Education. All rights reserved.
PY - 2021/11/22
Y1 - 2021/11/22
N2 - This panel aims to facilitate an exchange between scholars specialized in various technology-enhanced socio-constructivist learning approaches with the common ground of placing Student-Generated Ideas (SGI) in the center of the learning trajectory. Despite varying theoretical underpinning and socio-cognitive mechanisms, these learning approaches similarly elicit ideas contributed by individual or groups of students in diverse forms and put them into the learners' classroom or online community space to advance their learning. Examples of such approaches are not restricted to those which will be explicated by the panelists, namely, seamless learning, knowledge building, guided student questioning, student-generated questions, ubiquitous learning log, and productive failure-based flipped classrooms, but may also encompass problem-based learning, project-based learning, computational thinking, STEM, design thinking, makers, etc. The roles of technology in facilitating and enhancing such learning trajectories will be discussed.
AB - This panel aims to facilitate an exchange between scholars specialized in various technology-enhanced socio-constructivist learning approaches with the common ground of placing Student-Generated Ideas (SGI) in the center of the learning trajectory. Despite varying theoretical underpinning and socio-cognitive mechanisms, these learning approaches similarly elicit ideas contributed by individual or groups of students in diverse forms and put them into the learners' classroom or online community space to advance their learning. Examples of such approaches are not restricted to those which will be explicated by the panelists, namely, seamless learning, knowledge building, guided student questioning, student-generated questions, ubiquitous learning log, and productive failure-based flipped classrooms, but may also encompass problem-based learning, project-based learning, computational thinking, STEM, design thinking, makers, etc. The roles of technology in facilitating and enhancing such learning trajectories will be discussed.
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M3 - Conference contribution
AN - SCOPUS:85122963793
T3 - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
SP - 777
EP - 782
BT - 29th International Conference on Computers in Education Conference, ICCE 2021 - Proceedings
A2 - Rodrigo, Maria Mercedes T.
A2 - Iyer, Sridhar
A2 - Mitrovic, Antonija
A2 - Cheng, Hercy N. H.
A2 - Kohen-Vacs, Dan
A2 - Matuk, Camillia
A2 - Palalas, Agnieszka
A2 - Rajenran, Ramkumar
A2 - Seta, Kazuhisa
A2 - Wang, Jingyun
PB - Asia-Pacific Society for Computers in Education
Y2 - 22 November 2021 through 26 November 2021
ER -