Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs

Yen Ting Cho, Yen Ling Kuo, Yen Ting Yeh, Huai Hsuan Liang, Yu Ting Li

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Craft and motion are strongly connected, and reflection about this connection enhances our understanding of digital creative experiences. We summarize seven key steps for reflection in craft and create machine-assisted motion-centric tools to support reflection for each key step. These tools reveal different properties of the recorded movement sequence and the relationship between movement and created models. We tested the tools with a sample of novice users who were asked to create a wire-based jewelry model with a set of creation intentions. The resultant qualitative data and visual analysis charts show that introducing the motion information helps the user to meaningfully reflect on their creative experiences and ultimately enhance their decision-making in terms of selecting the models and creating subsequent digital craft-making movements. We therefore hope that our study will stimulate future discussion to bring motion-centric reflection to digital craft processes.

Original languageEnglish
Title of host publicationC and C 2022 - Proceedings of the 14th Creativity and Cognition 2022
PublisherAssociation for Computing Machinery
Pages234-246
Number of pages13
ISBN (Electronic)9781450393270
DOIs
Publication statusPublished - 2022 Jun 20
Event14th ACM Creativity and Cognition Conference, C and C 2022 - Venice, Italy
Duration: 2022 Jun 202022 Jun 23

Publication series

NameACM International Conference Proceeding Series

Conference

Conference14th ACM Creativity and Cognition Conference, C and C 2022
Country/TerritoryItaly
CityVenice
Period22-06-2022-06-23

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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