Abstract
Smooth motion generation is an important issue in the computer animation and virtual reality areas. The motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there exist well-known techniques for smoothing the translation data, smoothing the orientation data is yet to be explored due to the nonlinearity of the unit quaternion space. This paper presents a wavelet-based algorithm for smoothing noise-embedded motion data and the experiment shows the effectiveness of the proposed algorithm.
Original language | English |
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Pages (from-to) | 157-169 |
Number of pages | 13 |
Journal | Journal of Intelligent and Robotic Systems: Theory and Applications |
Volume | 35 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2002 Oct |
All Science Journal Classification (ASJC) codes
- Software
- Control and Systems Engineering
- Mechanical Engineering
- Industrial and Manufacturing Engineering
- Artificial Intelligence
- Electrical and Electronic Engineering