Abstract
Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
Original language | English |
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Pages (from-to) | 581-587 |
Number of pages | 7 |
Journal | IIE Transactions (Institute of Industrial Engineers) |
Volume | 30 |
Issue number | 7 |
DOIs | |
Publication status | Published - 1998 Jul |
All Science Journal Classification (ASJC) codes
- Industrial and Manufacturing Engineering