Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
|Number of pages||7|
|Journal||IIE Transactions (Institute of Industrial Engineers)|
|Publication status||Published - 1998 Jul|
All Science Journal Classification (ASJC) codes
- Industrial and Manufacturing Engineering