Abstract
Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
| Original language | English |
|---|---|
| Pages (from-to) | 581-587 |
| Number of pages | 7 |
| Journal | IIE Transactions (Institute of Industrial Engineers) |
| Volume | 30 |
| Issue number | 7 |
| DOIs | |
| Publication status | Published - 1998 Jul |
All Science Journal Classification (ASJC) codes
- Industrial and Manufacturing Engineering