Novices' satisfactory design, some implications for performance and satisficing in character design

Tsai Yun Mou, Chun-Heng Ho

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Researches indicate that problem decomposition strategy and visual analogy are helpful for novices to improve their design quality. However, whether novices could attain satisficing level or evaluate designs critically basing on these strategies are unknown. Hence, we try to uncover this through a character design task. Comparing novices' self-assessment with the experts' judgement, the results suggest novices achieve better performance with analogy and explicit index requirements in design solution. Nevertheless, index requirements are not effective for novices to self-evaluate critically. Although there is satisficing level gap between novices and experts, their evaluations of the design still maintain a positive correlation.

Original languageEnglish
Title of host publicationDesign Computing and Cognition '08 - Proceedings of the 3rd International Conference on Design Computing and Cognition
Pages473-490
Number of pages18
Publication statusPublished - 2008 Dec 1
Event3rd International Conference on Design Computing and Cognition, DCC'08 - Atlanta, GA, United States
Duration: 2008 Jun 232008 Jun 25

Publication series

NameDesign Computing and Cognition '08 - Proceedings of the 3rd International Conference on Design Computing and Cognition

Other

Other3rd International Conference on Design Computing and Cognition, DCC'08
CountryUnited States
CityAtlanta, GA
Period08-06-2308-06-25

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computational Theory and Mathematics
  • Computer Science Applications

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