TY - GEN
T1 - Ontlus
T2 - 24th International Conference on MultiMedia Modeling, MMM 2018
AU - Chen, Chien Wen
AU - Peng, Jain Wei
AU - Kuo, Chia Ming
AU - Hu, Min Chun
AU - Tseng, Yuan Chi
N1 - Funding Information:
Acknowledgement. This research was supported by the Ministry of Science and Technology (contract MOST 105-2511-S-006-020-MY3 and MOST 105-2221-E-006-066-MY3), Taiwan.
PY - 2018
Y1 - 2018
N2 - 3D content creation is usually done by commercial software like Maya and 3ds Max, or shareware like Blender. However, most of the current 3D modeling software tend to edit the content via 2D screen, which is not efficient and intuitive. In this work, we develop a virtual reality (VR) system, in which the user can not only create 3D content easily and smoothly but also collaborate with other users in the VR environment to accomplish their 3D design project. We use HTC VIVE to display the immersive designing environment and realize the interaction between the user and the 3D content. Through VIVE controllers, the users can perform painting, sculpturing, coloring, transformation, and multi-editor collaboration in the 3D virtual space. Compared with the traditional 3D modeling software, directly editing 3D content in the 3D VR environment is more user-friendly.
AB - 3D content creation is usually done by commercial software like Maya and 3ds Max, or shareware like Blender. However, most of the current 3D modeling software tend to edit the content via 2D screen, which is not efficient and intuitive. In this work, we develop a virtual reality (VR) system, in which the user can not only create 3D content easily and smoothly but also collaborate with other users in the VR environment to accomplish their 3D design project. We use HTC VIVE to display the immersive designing environment and realize the interaction between the user and the 3D content. Through VIVE controllers, the users can perform painting, sculpturing, coloring, transformation, and multi-editor collaboration in the 3D virtual space. Compared with the traditional 3D modeling software, directly editing 3D content in the 3D VR environment is more user-friendly.
UR - http://www.scopus.com/inward/record.url?scp=85042076739&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85042076739&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-73600-6_38
DO - 10.1007/978-3-319-73600-6_38
M3 - Conference contribution
AN - SCOPUS:85042076739
SN - 9783319735993
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 386
EP - 389
BT - MultiMedia Modeling - 24th International Conference, MMM 2018, Proceedings
A2 - Elgammal, Ahmed
A2 - Chalidabhongse, Thanarat H.
A2 - Aramvith, Supavadee
A2 - Ho, Yo-Sung
A2 - Schoeffmann, Klaus
A2 - Ngo, Chong Wah
A2 - O'Connor, Noel E.
A2 - Gabbouj, Moncef
PB - Springer Verlag
Y2 - 5 February 2018 through 7 February 2018
ER -